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The Tiger Roars
Guest Commentary 

The Jungle Top Ten: Orks vs. Tanks  by Patrick Eibel
Recently, Kenton asked for advice on how Orks should deal with tanks (a troublesome subject). Here's what I suggested:

10.  Tankbustas.  Yeah, the weakness is that wily opponents can hose you, but there are few options. 

9. Killer Kans/Dreads with Rokkit Lauchas or Megablastas.  One shot with BS 2 is not reliable, but at least they are assault weapons, so the 'Kan or the Dread can beat on the damn tank when he gets there.

8. Rokkit Launchas in Boyz mobs.  Again, with BS 2 you are not going to hit a lot, but there is always the chance.

7. Mekboyz with mega blastas.  Suffer the same problems as Boyz, but ammo runts can give you a reroll.

6. Zzap guns on Battlewagons.  The random strength means you could get a really good shot, but having to hit makes it unreliable.

5. Buggies with twin-linked rokkit launchas.  Still BS 2, but twin linked helps, and you can take three in a squadron.

4. Weirdboys or Warpheads.  The ultimate in unreliable, but two of the powers are good against tanks.  A Warphead gets a reroll to help get the right power when you need it

3. Lootas.  Deffguns are only Strength 7, but have multiple shots, so a viable option against lightly armored vehicles.

2. Ramming with Battlewagons.  In true Orky fashion, smashing into the other guy actually works. Finally....

1.  Power Klaws.  Orks excel at assault, so it makes sense this is the best option: a charging Nob will have S9 (base Strength 4, x 2 for power claw, +1 for Furious Charge) and a charging Warboss will have S10! Actually getting to the tank in question might be a problem, and once the tank is killed, you are standing around waiting to be shot or assaulted by what was inside.


Good old fashioned power klaws should solve all your tank problems...

See you all next time….

Other Jungle Top Ten Lists
 

Posted August 2009. Used with permission.
 

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