Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

Campaigns
Tooth and Claw
Preview <> Introduction <> Army Lists
Battle #1 <> Battle #2 <> Battle #3 <> Battle #4 <> Battle #5 <> Battle #6 <> Final Thoughts

Tooth and Claw: Introduction By Patrick Eibel
After playing Warhammer 40,000 for awhile, you want to do more than just keep playing isolated games. The idea of a campaign––a series of games with a related theme––offers an opportunity to put your battles in some sort of context. Perhaps you are battling to defend or take a planet, perhaps you are on a mission of exploration, or perhaps you are fighting a prolonged war with a hated foe. By focusing on the story, the games merely become the vehicle that moves the plot along. Who gets the advantage? Which side is winning? What characters committed acts of heroism to save the day?

When setting out to design this campaign, I wanted to accomplish several things:

1. Keep it short. After the last campaign, I felt that a defined number of games would help keep things focused.

2. Keep it narrative. The background story of the Ozone Scorpions infiltrating Veda was already in place before the campaign began. The battles will determine how successful the Dark Eldar were in their plans to lay an ambush for the Fighting Tigers. Rather than be a random event, each battle has been planned to further the story. The missions for the campaign will be:  Slave Raid, Jungle Patrol, Rescue, Meeting Engagement (Codex: Cityfight), Fire Sweep (Codex: Cityfight), and Dawn Assault (Chapter Approved).

3. Use some form of Experience for units.  I wanted to use small armies so that we could try out the experience rules as presented in the rulebook. After the first battle, we went to apply the experience rules and realized two things: 1) the rules favor long campaigns with larger armies as they require amassing a lot of points per squad, and 2) even if you wanted to use them, the rules are kind of stupid. Having a squad with negative experience seems to spell doom for that squad, and if the player is unable to swap the squad out, eventually for the army. 

Rather than rewrite the experience rules (we’ll save that for a different campaign), we opted to use the Spoils of War list I created. The winner of each battle may choose an item from the Spoils of War list and apply it to the next battle. Once an item is chosen, it is removed and may not be chosen again. Here is the list:

a. Winner may choose 1 item of wargear (worth no more than 10 pts); this does not count toward the total point cost of the army.

b. Winner may choose 1 vehicle upgrade (worth no more than 10 pts); this does not count toward the total point cost of the army.

c. Winner may choose one enemy unit to be “disrupted” at start of next game. This is identical to the “Ranger Distruption Table” on page 19 of Codex: Craftworld Eldar, re-rolling results of “1”. 

d. Winner may add “Mine Fields” or “Obstacles” to next mission.

e. Winner may use “Deep Strike” or “Infiltrators” on one of their own units (of no more than 10 members) during the next mission. Unit may not have vehicles attached, be mounted cavalry, or be on Bikes.

f. Winner may choose the type of terrain for the next battle. Veda has diverse terrain, so a battle could be fought in jungles, regular forest, on a plain, in deserts, on a mountain, by a shore, etc. 

Obviously, the scenarios using rules from Codex: Cityfight would have to include buildings, but other than that, the winner of the previous battle could decide. Perhaps the buildings were ancient ruins located in a forest. Or perhaps they were native huts alongside a river. And so on. 

4. Set up some limitations. There are some limitations that will be incorporated into the campaign: 
a. Each player will use the same 1,500 point army list for the duration of the campaign, except for the final battle which will be 2,000 points.

b. The army lists must conform to the Standard Force Organization chart.

c. There will be no Special Characters used; however, use of regular characters that have been named is encouraged (just because you have a name doesn’t mean you are “special”).

d. Regardless of the outcomes of each battle, the campaign will end after six games.

The campaign will be presented in story format, which should make for enjoyable reading. We will be presenting a lot of background material about each army, so that each battle report does not end up merely being fictionalized games but more of an ongoing story.
 
Next page: Tooth and Claw Army Lists
Previous page: Tooth and Claw Preview
previous page

Tooth and Claw
Preview <> Introduction <> Army Lists
Battle #1 <> Battle #2 <> Battle #3 <> Battle #4 <> Battle #5 <> Battle #6 <> Final Thoughts

Related Pages
The Gray Tiger: Ozone Scorpions infiltrate Veda
Ferin Ironhammer (Space Wolves)
Kabal of the Ozone Scorpions (Dark Eldar)
 

Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites"

© Copyright Patrick Eibel and Kenton Kilgore, April 2002
 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle