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The Tiger Roars 

 

Hungry for Some Wolves by Patrick Eibel (with apologies to Simon LeBon)
At the rate that new codices are being released, it is hard to believe Space Wolf players have been waiting five years for new rules.  I have had a Space Wolf army since the first codex was released back in Second Edition.  Needless to say, I for one, am ready to get the boys in blue-gray off the shelf.  Let’s take a look at the shiny new version that is the second codex released for Seventh Edition.

What’s New and Different
As with any new GW release, there are several new units to tempt money from your wallet.  To start with, there is a new named Lord, Harald Deathwolf.  He is five points more than Canis Wolfborn (also included) with better stats and not much else.  There is the ridiculously named Murderfang, which I would not bother with even if it had a good name.  The Interwebs are abuzz with those who love it, but I think Murderfang suffers from the problems most assault Dreads have – too easy to kill (even with It Will Not Die.)  A Venerable Dread with a great axe and blizzard shield seems like a better choice. 

The new flyer options are the Stormwolf and Stormfang.  Even though they look like flying bricks, they are each pretty good (if expensive).  The Stormwolf is the Fast Attack option that can transport 16, and the Stormfang is the Heavy Support one with a host of weapons. I prefer the ‘wolf for the extra capacity, and its frost gun is pretty similar to the ‘fang’s.  Helfrost weapons have a cool mechanic that can eliminate a model on a failed Strength  test, but I’m not clear what the effect on vehicles would be. 



What I Like, And Why
The Fluff.
  The codex writers really try to develop the tribal/clannish nature of the Space Wolves.  They do a much better job of fleshing out the chapters, so you are not stuck playing Ragnar Blackmane by default.



Ragnar: Same pose since 1994

Cheap, cheap, cheap.  Almost everything got a significant point reduction.  Case in point – Njal Stormcaller went from 245 points to 180, and he still is a potent psyker with access to five disciplines.



Separating Wolf Guard and Terminators into two distinct units.  Sometimes, simplifying things, closing loop holes, and losing a little flexibility is a good thing.  It does make Wolf Guard kind of boring, but I’ll take that over the shenanigans we used to see.

Thunderwolf Cavalry.  A slight price dip, cool rules, storm shields, and the chance to have them Outflank make these guys oh-so-good.

Wolves Unleashed Detachment.  For those who remember the HQ madness of the last codex, you can field up to six HQ characters.  And you get a chance to Outflank your units, making those Acute Senses useful.

What I Don’t Like, And Why
Wolf Lord. 
It’s not that he is terrible, but he really is not that exciting either.  When you can get a fairly comparable Wolf Guard Battle Leader for half the points, you have to wonder why they didn’t give him something cool.

Mark of the Wulfen. I know it is too similar to the Mark of Khorne, and I suspect that there will be a 13th Company Supplement someday, but it would have been nice to have some special rules to explain the wolf-headed dudes included in the Grey Hunter kits.

Logan Grimnar.  I can accept that he is a Lord of War (like Ghazghkull in the Ork codex—a trend I guess we can expect from here out).  I can accept he does not make Wolf Guard or Terminators Troops (units moving FOC slots seems to be gone.) What I cannot accept is the ridiculous Santa sled.  Really?  I mean, who thought that was going to be cool?



"On, Rover!  On Fido!  Dash away--dash away, all!"

Conclusion
Overall, I am very pleased with the new book, and have already started to sort out my overly large army into four detachments.  And yes, one of those detachments is an Unbound list with Logan Grimnar, Terminators and Land Raiders, and NO Santa sled.

Posted August 2014. All images are copyright 2014 by Games Workshop and are used for review purposes. 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle