Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

Campaigns
Summer in the City
Introduction <> Battle #1 <> Battle #2 <> Battle #3 <> Final Thoughts

Summer in the City--Introduction  by Patrick Eibel 
Last year, we ran the Goth Girls Gone Wild! Campaign set in a jungle environment. For a change of pace, this year’s campaign will use Codex: Cities of Death (COD) for fighting in a totally urban setting. 

The Armies 
The campaign will pit my Daemonhunter army (somewhat revised since the last time they made an appearance) against Kenton’s shiny new Chaos legion. In the last campaign, we used an escalation strategy in which the armies were built up during the course of the campaign. For this one, we are going the opposite direction and reducing the army point values for each mission. This will simulate attrition over the course of a long siege. Each army will start with 2,500 points for the first battle, have 2,000 points available for the second battle, and finish with only 1,500 points available for the last battle. 

After each battle, each player will nominate a unit or vehicle from his side as the “Most Valuable Player,” or MVP. The selected unit can than get a Battle Honor rolled randomly from the respective charts found on pages 246 and 248 of the rulebook. Once a unit or vehicle receives a Battle Honor, they cannot be selected again during the course of the campaign. All Battle Honors stay with the unit for the duration of the campaign, but do not affect their point cost. 

MVP units must be brought to subsequent battles, but players are otherwise free to select any unit in his army up to the mission point total. While I wanted to create the feeling of a protracted siege in the campaign, I did not want the army lists to be as restrictive as those in the last campaign, so this seems like a reasonable compromise. The “fresh” units can represent reinforcements or units that have to adjust to having survivors from other squads added to them.

The Setting
All battles will be fought in a section of the city of Trantor V. This sector will be represented by a 4' x 6' table of city terrain that will remain more-or-less the same for all three battles. The idea is that both armies have hunkered down in this part of the city and will remain until the campaign is over.

The Missions
Each mission will be played at the Omega level and have three cityfighting stratagems per player. The stratagems may change from mission to mission. The missions are: 

  • Domination (2,500 points; page 43 COD), 
  • Urban Assault (2,000 points; page 44 COD), and
  • The Gauntlet (1,500 points; page 48 COD). 
Each battle represents an engagement in a longer narrative campaign that hopefully we can represent through some supporting fiction.

Determining The Winner 
This campaign is rather linear in story – the armies take positions in the city, battle for position, then one side makes a break to get out. As such, the last battle will probably determine the winner as far as the story: one side either makes it out or doesn’t. For the players, we will use the scoring for Rogue Trader Tournaments: 

  • 15 points for a win; 
  • 10 points for a tie; and 
  • 5 points for a loss. 
In addition, there are bonus points for:
  • Keeping your General alive (+1); 
  • Reducing all of your opponent’s Troops selections below half (+1); and
  • Getting more of your units into your opponent’s deployment zone (+1).
There are also penalties for:
  • Having your General die (-1); and 
  • Not controlling any board quarters (-1). 
At the end of three games, the player with the most Battle Points will be declared the winner, regardless of the outcome of the linear story line.

Summer in the City
Introduction <> Battle #1 <> Battle #2 <> Battle #3 <> Final Thoughts

Posted: June 2007
 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle