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Return to Auros IX
Introduction <> Battle #1 <> Battle #2 <> Battle #3 <> Battle #4 <> Battle #5 <> Final Thoughts

 

Return to Auros IX: Final Thoughts on the Campaign  by Patrick Eibel

Well, the campaign is over and the Orks hold on to Auros IX.  I thought that even though this campaign was much shorter than the first go-round, it really was a nice homage to the previous campaign.  I think one of the best things Kenton and I are able to do with the Jungle is to have ongoing story lines that actually move forward.

 

Now that this campaign is over, we will be taking time to visit some of the story lines that involve our other armies.  In particular, the release of Codex: Dark Eldar means we can finally feature the Ozone Scorpions.  We will also be trying out some new foes in missions such as the Tau vs. Aquamarines and the Dvergar vs. the Eldar.  Lots of tasty goodness coming soon to an Equatorial Rainforest near you…

 

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Two and a half gamers: Patrick (left), his son Thomas, and proud godfather Kenton

 

Final Thoughts on the Campaign  by Kenton Kilgore

This campaign was much, much shorter than the first one, and I think we can all be thankful for that.  Seriously, though, it was a hefty challenge and mostly a good time.  I’ve wanted to do an Ork-on-Ork game, as we did in Battle #1, for many, many years, and it was tremendously entertaining for both of us (and hopefully for you, too). 

 

While the various scenarios and rules from the Planetstrike supplement were interesting at first, we had soured on them by Battle #4.  Pat was never amused by downright annoyed with the pre-game bombardments, and I was even less fond of how the Reserves worked out for Battles #3 and #4 (also, the Deep Strike Mishap table is not my friend).  I’m glad we finally gave Planetstrike a long-overdue test drive, but I’m confident that we’ll never use it again.

 

In reviewing the final battle, technically, a Big Mek Stompa is not allowed to join a Dred Mob (the datafax says a “Stompa” can join), but then, I misinterpreted the “bumper car” rule for the Trukk Konvoy that lets them bonk each other forward (Pat had asserted that they all could do so in a turn, I insisted that only one in the unit could: re-reading the rule, I think Pat was right).  Those two rule screw-ups were a wash, in my opinion, and I don’t think they substantially affected the outcome of the game or the campaign. 

 

So, then, the Orks continue to hold Auros IX, the Imperial invaders are repulsed, and what will happen next with the Fighting Tigers as they return to Veda?  Only time will tell….

 

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Return to Auros IX
Introduction <> Battle #1 <> Battle #2 <> Battle #3 <> Battle #4 <> Battle #5 <> Final Thoughts

 

Posted April 2011  

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle