Return to Auros IX: Battle #3 by
Patrick Eibel and Kenton Kilgore
Sho-T’s Blood Axes (1750 points)
by Patrick Eibel
Like any good Kult of Speed, there are lots of zoomy vehicles and choppy boyz. I saw a list online built around Grotsnik, and so I wanted to try out giving all the units cybork bodies. Since the mission called for holding the objective, I also wanted a large unit that could sustain casualties. I think my list strikes a pretty good balance, and was really excited to see how it would play out.
Fighting Tigers of Veda
by Kenton Kilgore
I usually try to build balanced lists, with units that: can kill infantry (Tacticals and Scouts); can kill armor (Devs and Attack Bike Squadron #3); can move quickly (Attack Bikes); can take casualties (Tacticals); or are just fun (Captain and Command Squad). Long-time Jungle visitors may know Sudra Patel as the protagonist of The Grey Tiger: having been redeemed and promoted, let’s see what he can do!
Setting Up by
He put a large mob of Burna Boyz inside the bastion, three Trukk Boy mobz (inside their rides) outside, and a Looted Wagon on the other side of the bastion. We would each have one stratagem for the single objective, and as the Defender, he got two more to use on the bastion. Accordingly, Pat spent all three on Fortified Stronghold. I spent my single one on Deathstorm, hoping to catch a lot of his guys out in the open. With that, it was time to get it on .
Turn 1 by Kenton Kilgore
Then it was time for my guys to drop in. Planetstrike uses a sped-up Reserves rule that starts on the first turn. Needing a 3+ for each unit, Kshatriya Patel and his Singh squad came on, as did the “tactical” Scouts, Squad Agni 2, and Kali Squadrons 1 and 3. Squads Rudra 1 and 2 were supposed to come in, but both they deviated onto Pat’s Orks; Squad 1 was delayed, Squad 2 was destroyed.
On to the shooty-shoot part of the show. Kshatriya Patel and his Command Squad fired on the closest Trukk, destroying it in an explosion that kakked three Boyz. The Scouts fired on the same squad, killing three more and wounding the Nob. The Attack Bikes with the heavy bolters destroyed the last Trukk, killing one Boy from that mob, and the other Attack Bike unit used its multi-meltas to fry the Looted Wagon. There, that felt better.
“Seize and Destroy” has a happy rule that supposedly delays defenders coming in from reserves, but Pat shrugged it off and managed to get his ‘Ard Boyz and their Battlewagon to come in, inconveniently close (for me) to my Scouts. The Burna Boyz exited the bastion and teamed up with the surviving Trukk Boyz that Patel & Friends had shot at. The quad gun on the bastion fired at Kali 1, but did bupkiss. The kannon on the Battlewagon took a potshot at a multi-melta bike, but cover saved me.
In the choppy-chop part of the show, the ‘Ard Boyz assaulted the Scouts, wiping out everyone but the Sergeant, who voluntarily fell back (gotta love Combat Tactics) when his guys couldn’t take down a single Ork. The ‘Ard-ons then tramped forward toward the bastion.
Not far away, Captain Patel and Company caught the wave of Orks headed their way, hacking down the rest of the Trukk Boyz before they could cause mayhem. Alas, the Burna Boyz did what they do best, killing all of the Veterans: Patel, like the Scout Sergeant, also decided to fall back.
Trying to make the best of this situation, Kali 1 moved in closer and let the same mob have it, taking down the rest of the Boyz and wounding the Nob. That was much more like it. Rudra 1 fired at the second Trukk Boy lot (the fellows who had been pinned during the Firestorm), taking down everyone but the Nob. Elsewhere, Patel shot a Burna Boy and Kali 2 and 3 and Agni 2 combined their fire to wax 6 more Pyros, who, of course, made their Morale check. Meanwhile, the “assault” Scouts ran towards the bastion, and linked up with Patel.
The rest of Pat’s army came on from reserves and I kissed that supposed-advantage goodbye. The Boyz continued their advance. The automated guns on the bastion fired, with only the quad gun doing anything, taking out an “assault” Scout. The Battlewagon’s kannon wounded an Attack Bike from Kali 2, while the Tankbustas took out two multi-melta bikes from Kali 3. Ouch!
The two last Trukk Boy Nobz assaulted Kali 1, killing all three with their power klaws. The ‘Ard Boyz assaulted Rudra 1, who tagged one Boy before losing 7 and voluntarily falling back. The situation was getting ugly quick for Team Stripeypants.
The Deathstorm arrived, and Pat and I interpreted this as a squall of sand that swiftly passed through the area, blinding and biting both armies. When it was gone, the Scout Sergeant and the Devastator Marine Sergeant from Squad Agni 1 had perished, as had both remaining Trukk Boy Nobz and an ‘Ard Boy. Continuing the carnage, the Attack Bikes of Kali 2 took out a Tankbusta, and the Devastator Squads combined their fire to drop 9 ‘Ard Boyz, who nevertheless, after some gentle persuasion by their Nob’s bosspole, decided to see the fight through.
On Pat’s turn, the Orks continued to plod towards my guys. A heavy bolter from the bastion killed a Scout, and the Tankbusta’s Looted Wagon shot another. The Boyz went “WAAAAUGH!”, but some of the ‘Ard Boyz got a little too rambunctious, one of them smacking their Nob upside the head and giving him a Wound.
Assisted by the Burna Boyz, Dr. Kev Orky ’un charged Kshatriya Patel and the “assault” Scouts. The newbies killed a Torcher but lost two of their own; Patel stuck Kev-Orky ‘un with his relic blade, but was knocked out of the fight by the Bad Dok’s power klaw, his Iron Halo failing to save him (naturally--apparently, only Pat could make Invulnerable Saves in this game). What was left of the Scouts voluntarily fell back 8" and the merriment continued.
On his turn, Pat moved up his Burna Boyz and moved the ‘Ard Boyz out of line of sight of the Devastators. The Tankbustas’ Looted Wagon shot dead a Tactical Marine from Squad Rudra, and the automated guns on the bastion took down two Scouts. The ‘bustas were more successful, waxing all three heavy-bolter Attack Bikes from Kali Squadron 2.
Joining up with Kev Orky ‘un, the ‘Ardboyz charged the Scouts, easily killing them, then--because of Grotsknik’s Bloodthirty rule--tramped forward back into line of sight of the Devastators.
Fire from the bastion took out the heavy bolter-guy from Agni 1, and the ‘busta’s Looted Wagon waxed a missile launcher from the same squad. The Tankbustas dropped the last Attack Bike. Dok Kev Orky ‘un and the ‘Ard Boyz charged Squad Rudra, killing both of them.
Pat rolled the Loyal Green Die ™ to see if the game would end, and mercifully, it did, with the Orks holding the objective.
Post-Game Analysis by Patrick Eibel
I also want to mention the new scenery that we got to use for the battle. Kenton got me the bastion and landing platform as presents, and I picked up the Battlescape at Counter Offensive. The new scenery helped to make the board feel like a different part of the planet. I will have to mix things up for the next battle.
Post-Game Analysis by Kenton Kilgore
I could have ditched the Scouts (not nearly as good vs. Orks as they used to be under previous versions of the Space Marine codex) and brought more Tactical Marines, but I was saving them for the next battle (remember, Pat and I are not allowed to re-use units for Battles 2 through 4). I don’t think it would have changed the outcome, though.
Why not? Luck simply favored Pat in this game. As an example, consider that the mission is designed with the Defender starting with only half their army on the board and the other half slow to arrive from reserves (-2 on Reserve dice rolls, meaning that Pat needed a 5+ in Turn 1 and a 4+ in Turn 2). Yet by the start of Turn 2, his entire army was on the board. He also made a lot of 5+ Invulnerable Saves and Morale checks, which kept his guys keepin’on. Conversely, when I needed a roll to go my way (Rudra 2’s Deep Striking, Sudra Patel’s Iron Halo save), it often did not. 40K players like to brag about their playing skills and cunning strategery, but in any game where you have to roll dice, luck will always be a factor. In this game, it was significant.
This is not to say that Pat didn’t play well--he almost always does. Congratz to him! I’m looking forward to our next game,
when, I think, the Redhead
will take matters into her own
Posted November 2010