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The Tiger Roars 

 

A Red Waaagh! Review by Patrick Eibel
While Kenton has been up to his eyeballs in pointy-eared bad boys, I picked up the Sanctus Reach Red Waaagh! supplement.  In general, I adopt Kenton’s view that the codex supplements are asking for trouble, as they can easily be negated by future rules and don’t usually have enough rules to warrant the hefty price tag.  Campaign supplements like The Red Waaagh! offer a little bit extra in the way of new missions, new rules, and new stories.  Does that make it any more worth it?  Let’s find out.



The Good Stuff
The background to set up the campaign is really well thought-out, and describes in beautiful detail the Factions that participated at Sanctus Reach.  The pictures, the background fluff, the chronicle of the invasion, and the characters and units involved are all pretty  inspiring.

There are some new Formations presented in the book (and truthfully, the reason I was enticed to shell out money for it).  Two Ork detachments are just ho-hum (pretty sad, given the premise of the campaign).  The Adamantine Lance (an Imperial Knight Formation, as if the hulking monstrosities need the help) has most Knight fanboys gushing.  I like the Steel Host Formation, which combines Leman Russ tanks and a Hydra and gives them Preferred Enemy.  Hey, I have all of these models, I don’t need to fill a pesky Troop slot, and I get bonus rules over an Unbound list?  Booyah!  The last Imperial formation is also okay, but uses Bullgryns.  Trying to sell models, GW?

If those don’t float your boat, there are revised Planetstrike rules with accompanying new Formations and a new special mission.  Basically, it crams the previous Planetstrike supplement into eight pages.



The Not-So-Good Stuff
This supplement details a campaign between an Ork Faction and a combined Astra Militarum/ Imperial Knight force.  The background and set-up are very detailed, which is good, as mentioned above.  However, the specificity carries over to the missions, which require certain Factions and sometimes even particular units to play.  Way to limit the usefulness of the book, GW.

 
The price tag for the supplement is the ubiquitous book rate of $50.  If it were $20 less, this would be an awesome book, but at its current price, it’s just too expensive to pick up unless you are already invested in the armies it uses.  Maybe I can convince someone to participate in a modified Sanctus Reach campaign one day (hint, hint); otherwise, I probably overpaid for a couple of detachment lists.




Posted October 2014. All images are copyright 2014 by Games Workshop and are used for review purposes. 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle