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Events and Battle Reports
New Year, New Enemy, 2006
Part 1  <>  Part 2

New Year, New Enemy, 2006 (Part 1)
Battle report and post-game analysis by Kenton Kilgore; post-game analysis by Patrick Eibel

On (or close to) every New Year’s Day, my friend Pat and I get together for some 40K brutality. This year, Pat had something new and icky up his sleeve: a swarm of Tyranids. For this battle, we thought we would play out a scenario suggested in Episode 2 of the fiction series Traveller of Both Time and Space. Hordes of Nids from Hivefleet Ravana are bearing down on RS 19, an icy, mining world at the outermost end of the star system held by the Fighting Tigers Space Marines. A detachment of Tigers has arrived before the Nids to evacuate the miners and fend off the Tyranids. As more Nids flood onto the planet, Raja Shamshir Talatra leads a detachment to bolster the initial Tiger forces. 

Fighting Tigers: 2996 points
I divided my army into two detachments: a static, shooty element to whittle down the Nids as they closed; and a mobile, assault-oriented force to deal with them at close range.

Detachment One: 1930 points

  • Chaplain (Master of Sanctity) Talwar Chakram w/ crozius arcanum, rosarius, storm bolter, and Terminator armor (130 pts)
  • Tigers of Puchan, Jatis Ghuyarashtra (Space Marine Scouts). Veteran Sergeant w/ bolter-flamer and auspex; nine Scouts w/ bolt pistols and close combat weapons (150 pts)
  • Tigers of Puchan, Jatis Mahaduyana (Space Marine Scouts). Veteran Sergeant w/ bolter-flamer and auspex; nine Scouts w/ bolt pistols and close combat weapons (150 pts)
  • Tigers of Rudra, Jatis Ghuyarashtra, Squad 3 (Tactical Marines). Veteran Sergeant w/ storm bolter; Marine w/ plasma cannon; three Marines w/ bolters (115 pts)
  • Tigers of Rudra, Jatis Mahaduyana, Squad 3 (Tactical Marines). Veteran Sergeant w/ storm bolter; Marine w/ missile launcher; three Marines w/ bolters (105 pts)
  • Tigers of Rudra, Jatis Ghuyarashtra, Squad 4 (Tactical Marines). Sergeant and two Marines w/ bolters; Marine w/ plasma gun; one Marine w/ heavy bolter (90 pts)
  • Man-eater. Razorback w/ twin-linked lascannons, extra armor, smoke launchers, searchlight, dozer blades (104 pts)
  • Tigers of Rudra, Jatis Mahaduyana, Squad 4 (Tactical Marines). Sergeant and three Marines w/ bolters; Marine w/ plasma gun; one Marine w/ missile launcher (110 pts)
  • Man-eater. Razorback w/ twin-linked lascannons, extra armor, smoke launchers, searchlight, dozer blades (104 pts)
  • Flying Tiger Squadron. Three Land Speeders w/ heavy bolters (150 pts)
  • Tiger Sharks Squadron. Two Land Speeders w/ heavy bolters (100 pts)
  • Tiger Claw. Vindicator w/ extra armor, smoke launchers, searchlight, hunter-killer missile (148 pts)
  • Tigers of Agni, Jatis Ghuyarashtra (Devastator Marines). Veteran Sergeant w/ bolter and auspex; five Marines w/ bolters; four Marines w/ missile launchers (247 pts)
  • Tigers of Agni, Jatis Mahaduyana (Devastator Marines). Veteran Sergeant w/ bolter and auspex; five Marines w/ bolters; four Marines w/ heavy bolters (227 pts)
Detachment Two: 1066 points 
  • Raja Shamshir Talatra (Space Marine Commander [Master]) w/ Space Marine bike, power weapon, Iron Halo, and Terminator honors (160 pts)
  • Tigers of Rudra, Jatis Ghuyarashtra, Squad 1 (Tactical Marines). Veteran Sergeant w/ bolter-flamer; Marine w/ flamer; Marine w/ meltagun (Cleanse and Purify Trait); seven Marines w/ bolters (186 pts)
  • Man-eater. Rhino w/ extra armor, smoke launchers, searchlight, dozer blades (63 pts)
  • Tigers of Rudra, Jatis Ghuyarashtra, Squad 2 (Tactical Marines). Veteran Sergeant w/ bolter-flamer; Marine w/ flamer; Marine w/ meltagun (Cleanse and Purify Trait); seven Marines w/ bolters (186 pts)
  • Man-eater. Rhino w/ extra armor, smoke launchers, and searchlight (59 pts)
  • Tigers of Kali, Jatis Ghuyarashtra (Assault Marines). Veteran Sergeant w/ bolt pistol and power fist; two Marines w/ flamers; eight Marines w/ bolt pistols and close combat weapons. All w/ jump packs and frag grenades (262 pts)
  • Tigers of Kali (Attack Bikes). Three Attack Bikes w/ heavy bolters (150 pts)
Tyranids: 3001 points
Pat also divided his army into two detachments (you will see why under Setting Up),: one stocked with lots of Gaunts, Warriors, and Big F’Ugly Critters; the other with Genestealers. 

Detachment One: 1998 points

  • Hive Tyrant w/ enhanced sense, toxin sacs, adrenal glands (+1 WS), venom cannon, lash whip and bonesword, The Horror (156 pts)
  • Two Tyrant Guard w/ rending claws and scything talons (90 pts)
  • Two Lictors (160 pts)
  • Carnifex (Elite unit) w/ enhanced senses, adrenal glands (+1 WS), twin-linked devourers, scything talons (115 pts)
  • Carnifex (Elite unit) w/ adrenal glands (+1 WS, +1 Initiative), two sets of scything talons (111 pts)
  • Sixteen Termagants w/ fleshborers, toxin sacs, Without Number ability (96 pts) 
  • Eighteen Hormagaunts w/ toxin sacs, scything talons (216 pts)
  • Eighteen Hormagaunts w/ toxin sacs, scything talons (216 pts)
  • Four Tyranid Warriors (Fast Attack unit) w/ wings, enhanced senses, toxin sacs, rending claws, and deathspitters (196 pts)
  • Six Tyranid Warriors (Fast Attack unit) w/ wings, adrenal glands (+1 Initiative), rending claws, and scything talons (236 pts)
  • Two Zoanthropes w/ toxic miasma, warp field, and warp blast (110 pts)
  • Carnifex w/ enhanced senses, venom cannon, and barbed strangler (148 pts) 
  • Carnifex w/ enhanced senses, venom cannon, and barbed strangler (148 pts) 
Detachment Two: 1003 points
  • Broodlord w/ extended carapace, flesh hooks, rending claws, and scything talons (83 pts)
  • Ten Genestealers (retinue for Broodlord) w/ extended carapace (200 pts)
  • Twelve Genestealers w/ extended carapace (240 pts)
  • Twelve Genestealers w/ extended carapace (240 pts)
  • Twelve Genestealers w/ extended carapace (240 pts)
Setting Up
We played on a 4' x 7' table in my garage. Pat set up the table to make it resemble a desolate, wintry scene: the white drop cloth represents ice. The action takes place near the entrance to a mine, so Pat used purple gravel to represent slag piles and various pieces of stuff he found in my garage to represent mining machinery and buildings. He ran a swimming pool hose around the perimeter of the table to represent a pipeline or a transport system. He plunked down an indoor fountain (that tall, pyramid-like object you see below) to serve as the entrance to the mine.

The Bugs begin their attack
Above: Scouts hold the line and Marines on the hill stand ready to fire

Deployment zones were the same as those used for the "Strongpoint" mission: as the Defender, I had a box 24" square, anchored on a table edge, in which to deploy my first detachment. Pat could deploy his first detachment anywhere on the table 18" away from my deployment zone. We agreed that on Turn 4, more Tyranids (in the form of the Genestealers) would arrive from Reserves, to represent the encroaching Hive Fleet. Also on Turn 4, my second detachment—reinforcements—would arrive. 

We set up Heavy Support first, followed by Troops, Elites, HQ, and Fast Attack. I put my Vindicator in the front, to deal with the Carnifexes and Zoanthropes Pat had deployed nearby. My Devastator and Tactical Squads set up atop the mine entrance, with plenty of cover and excellent lines of sight. The Razorbacks were set up to target Carnifexes. Talwar Chakram and both Scout squads massed at the base of the mine entrance, in response to a mustering of gaunts and Warriors on the Tigers’ right flank. Finally, I spread out my Land Speeders to the left and front of the mine entrance.

As mentioned, Pat massed all his Troops along my right flank, backed by both broods of Warriors and two Carnifexes (one venom cannon/barbed strangler and the twin-linked death spitter ‘fex). The Zoats and other Carnifex with venom cannon and barbed strangler started in the center, near the Tyrant and his Guards. The Lictors were in Reserve and the Carni with the twin scything talons started waaay off on Pat’s far right (my left). 
 


New Year, New Enemy, 2006
Part 1  <>  Part 2



Posted February 2006
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain<> FAQ <> Beyond the Jungle