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Events and Battle Reports
Birthday Spankings--Monsters vs. the Machine 
Intro and Army Lists <> Part 1 <> Part 2 <> Post Game

Birthday Spankings--Monsters vs. the Machine: Introduction and Army Lists   by Kenton Kilgore
It’s become a tradition for my friend Patrick and I to get together around his birthday and throw down, with him picking the point total and which of my numerous armies he wants to face. This year, he chose my Necrons vs. his Tyranids, at 2500 points a side.

Yblis’ Bzrkx: 2500 points of Necrons
My very limited experience fighting against Tyranids has taught me that attempting to load up on big guns and playing static (that is, not moving) only invites disaster: Bugs are so fast and so numerous that no matter how many Great Big Scary Guns you bring, you WILL, at some point, find yourself in hand-to-hand combat, where you do not wish to be. 

Accordingly, I devised a list that, while possessing lots of firepower, also had quite a bit of mobility which, I hoped, would keep me out of the clutches of the ‘nids.

  • Centurion Lucifer 1.0. Necron Lord w/ Staff of Light, Resurrection Orb, Veil of Darkness (200 points)
  • Centurion Lucifer 2.0. Necron Lord w/ Staff of Light, Destroyer Body, Resurrection Orb, Phase Shifter (200 points)
  • Unit 1.2. Ten Immortals (280 points)
  • Unit 2.1. Fifteen Warriors (270 points)
  • Unit 2.2. Fifteen Warriors (270 points)
  • Unit 2.3. Fifteen Warriors (270 points)
  • Unit 2.4. Fifteen Warriors (270 points)
  • Unit 3.1. Four Destroyers (200 points)
  • Unit 3.2. Four Destroyers (200 points)
  • Unit 3.3. Eight Scarab Swarms (96 points)
  • Monolith (235 points)
Two Lords, each with a Resurrection Orb, is nigh-mandatory for an army this large. Because I know Pat has a lot of “big Bugs” in his Tyranid army, I had debated bringing three Heavy Destroyers instead of the Immortals, but ultimately I decided on more firepower. The Destroyers add much-needed mobility and even more dakka, and while I thought the Monolith’s weapons would do well against the ‘nids, I primarily took it for its teleporting ability.


Necron Lord Lucifer 2.0--without any Flayed Ones this time--would lead Yblis' Bzrkx into battle

“The Blue Bugs”: 2500 points of Tyranids
Pat’s army is a mutant strain of Hivefleet Leviathan and earned their colorful nickname at a recent tournament. As mentioned, I had expected Pat to bring several Monstrous Creatures to the fight, as he did to our New Year’s 2006 game, but he didn’t. Instead, he brought lots of Warriors, lots of Genestealers, and heaps of little guys to overrun and overwhelm the Toasters.

  • Six Tyranid Warriors (HQ) w/ adrenal glands (+1 to Weapons Skill and Initiative), enhanced senses, extended carapace, and leaping; five w/ deathspitters, one w/ venom cannon, all w/ rending claws (283 points)
  • Lictor (80 points)
  • Twelve Genestealers w/ extended carapace (240 points)
  • Twelve Genestealers w/ extended carapace (240 points)
  • Twelve Genestealers w/ extended carapace (240 points)
  • Twenty-four Hormagaunts w/ adrenal glands (+1 Initiative) (264 points)
  • Twenty-four Hormagaunts w/ adrenal glands (+1 Initiative) (264 points)
  • Twenty-four Termagants w/ fleshborers (144 points)
  • Six Tyranid Warriors (Fast Attack) w/ adrenal glands (+1 to Weapons Skill and Initiative), wings; all w/ rending claws and scything talons (258 points)
  • Six Tyranid Warriors (Fast Attack) w/ adrenal glands (+1 to Weapons Skill and Initiative), enhanced senses, wings; all w/ deathspitters and rending claws (294 points)
  • Three Zoanthropes w/ Warp Blast and Synapse (195 points)
Setting Up
We played at my house (outside in the driveway, actually, because it was a gorgeous spring day), on a 4' x 8' table that Pat set up with jungle scenery, including a river bisecting the board. Brown areas were considered open terrain; green areas were VERY high, thick grass (counting as difficult terrain) that could be shot into but provided 5+ cover saves; trees gave 5+ cover saves and were area terrain, of course; and the river provided 5+ saves but also counted as difficult terrain and as area terrain (combatants on one side of the river could not shoot at targets on the other side).

We rolled randomly for the mission and came up with an Alpha-level “Seek and Destroy.” As Pat had set up, I chose my side and picked one with plenty of open space, of course. Because it’s rarely a good idea to spread out when facing a horde army, I clustered all of my ‘bots into an area about 24" long at one corner of the board. Hoping to avoid my fire, Pat spread out his Bugs, putting most of them on the other side of the river. 


Above:  Deployment, with the Necrons clustered into one end and most of the Tyranids on the other side of the river 

Birthday Spankings--Monsters vs. the Machine 
Intro and Army Lists <> Part 1 <> Part 2 <> Post Game



Posted May 2007
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain<> FAQ <> Beyond the Jungle