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Fighting Tiger Tactics (pg 9)
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1 <> 2 <> 3 <> 4 <> 5 <> 6 <> 7 <> 8 <> 9

Index to Fighting Tiger Army Lists (revised 09/2011)
From this page, you can find all the Fighting Tiger army lists I've posted on the Jungle. My hope is that you can get some tips on what to take--or what NOT to take--for your own Space Marine army. Feel free to borrow part or all of any list for your own use in casual games, tournaments, campaigns, whatever.

Bear in mind that some of these lists were originally posted to give readers a sense of what my army was like in a certain game, not as instructions for putting together a Space Marine army--so the level of detail varies. Usually I tried to be as detailed as possible, but in a few cases the lists are not as exhaustive as you might expect. Also note that the vast majority of these lists were created using the 3rd and 4th edition versions of the 40K rules and Codex: Space Marines.

101 Dalmatians: vs. Necrons (3000 points)
Anti-Horde Army: vs. Orks (1500 points)
Armies with Character: Spring Offensive
Battle of the Webmasters: vs. Ulthwe (1500 points)
Birthday Butt-kickings--Warhammer 40Kenton:  vs. Eldar (8366 points)
The Bug Hunt: Special scenario (300 points)
Catch a Tiger by the Tau:  Apocalypse battle (5000 points)
"Character" List  for Counter Offensive 5 (1500 points)
Counter Offensive 6 (Final):  Drop-pods and jump packs aplenty (1500 points)
Counter Offensive 6 Warm-Up: vs. Imperial Guard (1500 points)

Counter Offensive 8:  vs. Imperial Guard (1500 points)
Defenders of RS 19:  vs. Tyranids (3000 points)
Don't Rush Me: Open Day at the Battle Bunker
Don't Rush Me, Version 2: Games Day 2003 (1500 points)
Don't Rush Me, Version 3: Fall From Grace IV (1850 points)

Fighting Tiger Recruitment Drive, Battle #1: Scout-heavy list (2000 points)
Fighting Tiger Recruitment Drive, Battle #2: 1500 points of Scouts and such
First and Ten: Scouts and Terminators (2000 points)
First Blood mission: vs. Orks (6300 points)
For the Sword: Tournament (1500 points)
Games Day 2001: Shooty army (1000 points)
Generational Conflict:  Tac Squads and Tornadoes (1000 points)

Master and Apprentice: Games Day 2002 (1700 points)
Master and Apprentice, Version 2: Fall From Grace III (2000 points)
Poseur Armies: Fall From Grace II
Red Thunder: Fall From Grace IV (2000 points)
The Redhead: Rogue Trader Tournament (1500 points)
The Redhead, Version 2: Games Day 2002 (1500 points)
The Redhead, Version 3: Fall From Grace III (2000 points)
Return to Auros IX, Planetfall:  Assault Marines, Terminators, and Land Speeder Tornadoes (3000 points)

Return to Auros IX, Seize and Destroy:  Tactical Marines, Scouts, and Attack Bikes (1750 points)

Return to Auros IX, Stranglehold:  Tactical Marines, Sternguard, and Vanguard (4000 points)

Return to Auros IX, Apocalypse:  Tigers and a Baneblade (8000 points)
Rolling Thunder: Fall From Grace IV (2000 points) 

Scouts and the Redhead: Fall From Grace V (2000 points)
Scouts and Such: Counter Offensive (2000 points)
Shooty Army From Hell: Games Day 2002 (1500 points)
Strike Force Marut Bike/Attack Bike list: Tournament (1700 points) 
Strikeforce Sita (White Scar-style list): Rogue Trader Tournament (1500 points) 
Stripey Phalanx of Death (Tigers Eternal, Version 2): RTT (1850 points)

Test Driving the Tigers: First battle using the new codex (1500 points)
Tigers Eternal: Fall From Grace III (2000 points)
Tigers Eternal, Version 3: Games Day 2003 (1500 pts)
Traveller of Both Time and Space:  As described in the fiction series (2000 pts)
 
 

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Last updated September 2011

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main<>What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle