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Events and Battle Reports
Lizards vs. Bugs
Intro and Army Lists <> Part 1 <> Part 2 <> Post Game

Lizards vs. Bugs—Introduction and Army Lists
Battle report and commentary by Kenton Kilgore; commentary by Patrick Eibel 

Desiring a break from gearing up for the Return to Auros IX campaign (coming this summer), Pat and I set aside our respective painting of Orks and Fighting Tigers and broke out our Tyranid armies for a 5,000 point-per-player Apocalypse battle of Bugs vs Proxied Bugs. In all my years of gaming, I think I’ve only ever seen one Nid-on-Nid battle (and that was in the Bad Old Days of 2nd Edition), and while I don’t read White Dwarf or surf a lot of 40K sites, I’m confident that you, Gentle Visitor, will not often see a fight like this. If you really like the Assault Phase, you’re in for a treat….

Hive Fleet Ravana (4994 points)by Patrick Eibel
I’ve had this army for awhile, but recently renamed it to incorporate it into the “Jungle sub-universe” that Kenton and I have created with this website over the last 10 years. Ravana, by the way, was the 10-headed, 20-armed demon-king antagonist in the Hindu epic, The Ramayana—Kenton recommends that if you haven’t read it, you really ought to. 

  • Hive Tyrant w/ scything talons, wings, Leech Essence, Paroxysm, Old Adversary
  • Hive Tyrant w/ heavy venom cannon, adrenal glands, regeneration, Leech Essence, Paroxysm, Old Adversary
  • 2 Tyrant Guard
  • Tyranid Prime w/ lash whip, bonesword, deathspitter, adrenal glands
  • 3 Hive Guard
  • 3 Zoanthropes
  • 6 Tyranid Warriors w/ rending claws, deathspitters, adrenal glands
  • 12 Genestealers and a Broodlord
  • 36 Genestealers  in three broods of 12 each
  • 36 Termagants  in two broods of 18 each
  • Tervigon w/ scything talons, cluster spines, toxic sacs, Catalyst
  • 48 Hormagaunts w/ toxin sacs, in two broods of 24 each
  • 12 Tyranid Shrikes w/ rending claws, devourers, adrenal glands, in two broods of 6 each
  • 6 Raveners w/ rending claws and scything talons
  • 2 Carnifexes w/ scything talons, twin-linked devourers, adrenal glands
  • 2 Carnifexes w/ scything talons, heavy venom cannons
  • Barbed Hierodule
Since the new Tyranid codex came out, I’ve played a few games and become a big fan of Termagants backed by Tervigons, so I had to bring some. I also like Hormagaunts + Toxin Sacs (wound anything on 4+). Knowing that Kenton was going to bring a Hierophant Bio-Titan, I counted my Tyrannofex model as a Barbed Hierodule, but I don’t know if, even with that, I can stop Kenton’s “Big G.”

The Kurindans (4745 points)by Kenton Kilgore
Though my army consists of Lizardmen figures (supplemented with various other models), it uses the Tyranid rules, and this is the first battle I’ve done with them under the new codex. Deciding what to bring was simple—everything—but even when I threw in “Big G,” my proxied Hierophant Bio-Titan, I still wound up with 249 points less than Pat, close enough to receive an extra Strategic Asset.

  • !Klrt on Mutant Dracosaur. Counts as Hive Tryant w/ stranglethorn cannon, lash whip and bonesword, wings, Leech Essence, Paroxysm, Old Adversary
  • Troglodytes. Count as 10 Genestealers and a Broodlord, and 48 Genestealers in four broods of 12 each
  • Newts. Count as 48 Hormagaunts in two broods of 24 each
  • Shamans. Count as 3 Zoanthropes
  • Hydrasaurs. Count as 2 Hive Guard
  • Assassins. Count as 2 Venomthropes
  • Troglodytes on Dracosaurs. Count as 10 Tyranid Shrikes w/ deathspitters, rending claws, and adrenal glands, in two broods of 5 each
  • Finbacks and Spikers. Count as 8 Raveners w/ rending claws and scything talons
  • Carnosaurs. Count as 2 Carnifexes w/ scything talons and stranglethorn cannons
  • Megasaurs (“Jojo” and “Larry”). Count as 2 Tyrannofexes w/ rupture cannons, cluster spines, dessiccator larvae
  • Titanosaur (“Big G”). Counts as Hierophant Bio-Titan
My army has a lot of the same units as Pat’s, so ordinarily, I think it would be toss-up on who would win. Where I have the clear edge is with “Big G,” especially since the new codex describes the Warp Field power (which Hierophants have) as granting a 3+ Invulnerable Save. This oughta be gooooooood……

Setting Up and Deploymentby Kenton Kilgore
We played at Pat’s house, on a 4' x 8' table (the “red desertAuros IX boards): too small by Apocalypse standards, but it would let us get into hand-to-hand even quicker. Pat won the roll-off to see who would deploy (and go) first and wound up with the slightly-larger end of the board. We deployed the six objectives, and then Pat kept the Genestealers in reserve (due to arrive on Turn 2), as well as the Winged Hive Tyrant and the Shrikes (E.T.A. Turn 3). Everything else started out in a diagonal line across the board, with the Hierodule, the Zoanthropes, Hive Guard, and the “shooty” Warriors holding down one end.


Most of Pat's Tyranids deploy

I put “Big G” in the middle of my line, with the shooty Carnifexes, Zoanthropes, Hive Guard, and accompanying Venomthropes next to him. On either side were a wing of Hormagaunts, Genestealers and Shrikes, with !Klrt (my winged Hive Tyrant) and the Raveners on one end. A rampage of Troglodytes (okay, really a brood of Genestealers) held one of the objectives in my deployment zone; I left the other one (in open ground) as bait, hoping to lure in some of Pat’s Stealers.


Kurindans, with the Titanosaur ("Big G") in the center

The Apocalypse book was written back in the 4th Edition-era, and Pat and I had to agree on how we would interpret the rule changes. Foremost among them was that, in keeping with 5th Edition dictates, we agreed that only Troops could hold or contest objectives, and that they could do so down to the last man (no need for a unit to be above half-strength, as it was in 4th Edition). 
For his Strategic Asset, Pat chose Camouflage, thus granting his Buggies a 5+ cover save in my first Shooting Phase. I, too, chose Camouflage, with Recon (able to re-roll difficult terrain checks) as my bonus Asset because I had fewer points than Pat.


"You can't see us! We're camouflaged!" Yeah, right.

Lizards vs. Bugs
Intro and Army Lists <> Part 1 <> Part 2 <> Post Game


Posted April 2010
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle