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King of the Hill II
Introduction <> Battle #1 <> Battle #2 <> Battle #3 <> Battle #4 <>  Conclusion

King of the Hill, Part Deux: Conclusion 

With two victories by the Necrons and Dvergar (proxied Orks), a loss by the Khorne Daemonkin, and a tie by the Dark Eldar, Kenton could be said to have "won" the campaign.  But the real point was not so much who came out ahead in wins and losses, so much as what each of us learned.  Here then, some final thoughts from our players.


Campaign Analysis by Patrick Eibel

And so we come to the end of another campaign.  While we may not have learned anything definitive about any of these armies, we did have a great time.  One of the biggest takeaways from this campaign was just how much fun Maelstrom missions are.  At first, Kenton and I thought they might be confusing and unbalancing, but it turned out they really added a different dynamic to the game that was really interesting. 

 

Another aspect of the campaign that I really liked was changing up armies for each game.  Kenton and I don’t get to play as often as we used to, so it was nice to be able a use a bunch of armies in one campaign.  This is a format I can see using in future campaigns, but we will tell you about that a little later this year…


 

Campaign Analysis by Kenton Kilgore

Like Pat, I really enjoyed the Maelstrom missions and the mix of armies.  This campaign confirmed for me (as if I needed it) that while most of the codices we used are fairly well- balanced, there are a few—Necrons, Eldar, and Tau—that are much more powerful than the others.  At the risk of stating the obvious (and to continue beating a dead horse), this power imbalance is mostly due to 1) Formations; and 2) unit disparities. 

 

Simply put, some codices have killer Formations that you’d be an idiot or a masochist not to use.  As I alluded to earlier in this series, if you play Khorne, why would you NOT take the Slaughtercult?  One could make similar arguments with Formations from the Necron and Eldar books.

 

Also, some books have several units that are not very good, either because they are fragile (Bloodletters), underpowered (Wyches), expensive (Flash Gitz), or all three.  I’m not familiar with the new Tau book, but most of the Eldar and Necron units are quality.

 

Anyway, that’s it for King of the Hill Part Deux.  I can’t wait to see the next campaign that Pat comes up with.




  


King of the Hill II
Introduction <> Battle #1 <> Battle #2 <> Battle #3 <> Battle #4 <> Conclusion

Posted June 2016
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle