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Themed Army Ideas
From Idea to Reality: The Dusk Raiders
 Part 1 <> Part 2

From Idea to Reality: The Dusk Raiders (Part 1)  by Patrick Eibel 
I have had quite a sizable Space Wolves army since the original codex back in 2nd Edition.  Occasionally, this army has doubled as a Chaos Khorne army when the Space Wolves Codex has grown long in the tooth (so to speak) and is in need of revision.  I found that the Khorne rules kept with the style and function of the army, if not the Loyalist backstory.  

When the new Chaos Space Marine Codex was released in 2012, I decided to permanently divide my overly large Space Wolf army into two parts: one dedicated as Space Wolves, and one as Chaos.  For the Chaos army, I had two different lists: a typical Rhino rush army, and a footslogging horde army.  Both lists used Khorne marks and dedicated units for flavor. 

However, the footslogging list has gone 0 and 4 since the codex came out, and I knew change was necessary (the other list will stay a Khorne-based Rhino rush, but that is a topic for another article.)  I thought it would be interesting to go through my thought process as I reworked the army.  You may be inspired to take another look at an army that has been underperforming for you.

Getting Started
The first thing I did was to set aside the figures I knew I wanted to use in the foot-slogging list.  These included a Daemon Prince with wings, two Chaos Spawn converted from Vampire Count Vharghulfs, a large squad of 20 Cultists, a Heldrake, and 10 Raptors.  Each of these performed OK in the previous list, but (other than the Heldrake) I felt I could make them better.  I also made the choice to move all of the bolter-carrying Space Marines to the Chaos lists, and the close-combat weapon Space Marines to the Space Wolf List.  This would provide a consistent look to each army. 

Trying to make the footslogging list using a Khorne-based strategy had not worked, as the assault units rarely got close enough to use their extra Attack.  I quickly determined that switching to Nurgle would better serve me for the army I wanted to run.  I also decided to truly designate the models I used for the new Nurgle list, rather than pull double duty with the Wolves or Khorne lists.  This meant I could use a different color scheme, though I wanted it to be similar so it would be easy to repaint the models. 

I found the perfect color scheme in the Dusk Raiders, the army that would become the Death Guard.  While Mortarian, their Primarch, was off on Barbarus fighting for his life in a poisonous atmosphere, the Dusk Raiders were actually a pretty good Marine Chapter.  Mortarian gets found and changes the Chapter name to Death Guard and everything goes to pot afterwards.  I would have to come up with a back story on why I had current-armor Marines in Dusk Raider colors and how dedicated Nurgle units got incorporated, but time for that later.  I had a new direction set, and went about creating a starting list:

           

  • Daemon Prince w/ wings, Mark of Nurgle, gift of mutation
  • Chaos Sorceror w/ Mastery Level 3, Terminator armor, Mark of Nurgle
  • 10 Chaos Space Marines, including one w/ plasma gun, one w/ autocannon, Champion w/ Gift of Mutation, all w/ Mark of Nurgle
  • 10 Chaos Space Marines as above
  • 10 Chaos Space Marines as above
  • 14 Chaos Cultists with Mark of Nurgle, one w/ flamer
  • 10 Raptors w/ two meltaguns, Champion w/ power weapon
  • 2 Chaos Spawn w/ Mark of Nurgle
  • Heldrake w/ bale flamer
  • Forgefiend
  • 7 Havocs w/ three missile launchers*
  • 7 Havocs w/ three missile launchers*

* “on loan” from Space Wolves army

 

Color Scheme and Modeling

The Dusk Raider color scheme is gray armor with red shoulder pads and a red right arm.  I used Codex Grey (aka Dawnstone) as the gray and Mechrite Red (no new replacement) for the red. Since most of these models were previously painted for the Space Wolves, I only had to paint two or three colors. This made painting a very quick process.

 

To add interest and be more “Nurgly,” since I was using Loyalist models, I decided to use a technique I had read about a few year ago: dipping.  Basically, each model got immersed in a can of Minwax stain and then the excess was wiped away.  It was a messy finishing step, but I really like the results.

Conclusion

As I started changing the models over to their new scheme, it struck me that I was not fully leveraging the power of Nurgle.  In the next installment, I will discuss how I took this list and “kicked it up a notch.”




From Idea to Reality: The Dusk Raiders
Part 1 <> Part 2



Posted February 2014. 
 

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