Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

Campaigns
Goth Girls Gone Wild!
Introduction <> Battle #1 <> Battle #2 <> Battle #3 <> Battle #4 <> Battle #5 <> Final Thoughts

Goth Girls Gone Wild!--Introduction  by Patrick Eibel 
It has been three years since we have done a campaign here at the Jungle, and it is high time we rectify the situation. This summer, while many others will fight Games Workshop's Medusa V campaign, the Jungle will feature a campaign between Kenton’s new Lizardman (Tyranid) army and my new Witch Hunters army.

Canoness Commander Marian Tressant checked the reading on the auspex, but still there was no indication of any life or buildings in the area.  She looked around at the dense jungle foliage and then at the squad of Celestians that accompanied her, and wondered if perhaps the legends had been wrong. She had led her Preceptory to the planet of Chult, searching for the Shrine of St. Lucretia and any holy relics that might remain on this forsaken world. The planet had long been abondoned by the Imperium and the encroaching jungle had swallowed any remnants that there had ever been an Imperial city here, or even a prolonged battle with the Kurindans. 

As the company moved forward through the deep underbrush, the Canoness had Sister Hestia burn a path with her flamer so that the way back to the ship would be easier to find. The squad of women entered a small clearing, about 100 feet across, the ground of which was covered in fine black ash.  The Canoness bent and ran her armored hand through the ash, finding bits of bone, plastic weapon shards, spent ammunition casings, and desiccated scales mixed in amongst the fine powdery ash. 

What happened here? she thought. Meltabomb? Plasma blast?  At least there was evidence that they were in the right place. When she arose, she noticed that Sister Vestia, who had been closest to the treeline, was nowhere to be seen. 

The other Celestians had not heard a sound, and they all readied their weapons as they looked around the clearing and treeline.  Drawing her sword, the Canoness prodded at the ground, testing for pit traps or some other natural hazard.  She was startled when a low hanging branch curled up on itself and lowered itself to the ground, uncurling to reveal a sinuous lizard-like creature, its skin blending seamlessly with the tree it had been suspended from. 

The creature crouched forward and let out a hiss, and from all around them the Battle Sisters heard the croaked responses, as if the very jungle had come alive.  Sister Colette stepped forward and fired her meltagun, murmuring the Blessing for Accuracy.  The creature’s head exploded, the wound instantly cauterized by the searing heat.  Canoness Tressant again looked at the auspex: still no readings.  She recalibrated for movement rather than heat-signature, and the device beeped as hundreds of dots were indicated between their position and their landing craft. 

She sent a signal to the other Battle Sister units still at the ship to draw to her position as she ordered the remaining Celestians to begin a careful retreat.

As she turned off the auspex and drew her bolt pistol, Canoness Marian Tressant smiled grimly.  St. Lucretia, whose shrine she had been seeking, would not be the last Sister of her order to lose her life to these Kurindans.

The campaign will consist of five battles and will feature escalating points for each game.  The first game will be 1,000 points, the last will be 3,000.  The complete schedule is listed below:
Game 1:  Patrol – 1,000 points (Alpha Level)
Game 2:  Secure And Control – 1,500 points (Gamma Level)
Game 3:  Defend The Shrine (from Codex: Witch Hunters) – 2,000 points (Gamma Level)
Game 4:  Pitched Battle (from UK Website) – 2,500 points (Gamma Level)
Game 5:  Breakout – 3,000 (Omega Level)
As Kenton and I construct our army lists, we can only add on to what we built before, not subtract. For example, if Kenton's 1000-point list included a brood of 10 regular Genestealers, he could, for later games, increase the brood size to 12 and/or give them all extended carapace, but he could not reduce the brood size to 8 or take away biomorphs previously added.

Players will earn Campaign Points based on well they do in each game. Players will gain 1 Campaign Point for a loss, 2 for a "Draw," 3 for a "Solid Victory," 4 for a "Crushing Victory," and 5 for a "Victorious Slaughter" (as defined on page 86 of the 40K rulebook). At the end of the campaign, the player with the most Campaign Points wins. In the event of a tie, the player with the most accumulated Victory Points over the five games will be the winner of the campaign.

Come along and find out what happens in "tropical paradise"...
 


Goth Girls Gone Wild!
Introduction <> Battle #1 <> Battle #2 <> Battle #3 <> Battle #4 <> Battle #5 <> Final Thoughts

Posted: May 2006
 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle