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Events and Battle Reports
Generational Conflict 
Intro and Army Lists <> Battle Summary <> Post Game

Generational Conflict: Introduction and Army Lists   by Kenton Kilgore and Elizabeth Kilgore
I’ve been teaching my daughter Beth (who’s currently 14) how to play 40K. In the past, we’ve played a number of practice games, and she’s done so well that we’ve moved to full-blown, actual games. This is the first “real” game Beth has played, and what better way to start than by taking on her old man and posting it as a battle report for the Jungle?


Beth painting up her very first squad of Space Marines. It brings a tear to me rheumy old eyes...

Space Marines: 996 points
Beth has started her own (as yet-unnamed) army, but at the time of this game, it needed supplementing to bring it to the table. I let Beth look through my Fighting Tiger army list and pick out what she wanted. She really, really likes missile launchers and Land Speeder Tornadoes, so she made sure to load up on those. She also really liked the look of my new “Redhead” model in Terminator armor, so she brought that, too.

  • Raja Khandar Madu. Commander (Master) w/ Terminator armor and lightning claws (130 points)
  • Tiger Eternal Shiva the Destroyer. Venerable Dreadnought w/ close combat weapon and built-in heavy flamer; assault cannon; extra armor and smoke launchers (143 points)
  • Squad Alpha. Sergeant and three Marines w/ bolters; one Marine w/ missile launcher (85 points)
  • Squad Beta. Sergeant and three Marines w/ bolters; one Marine w/ missile launcher (85 points)
  • Tigers of Rudra. Veteran Sergeant w/ storm bolter; two Marines w/ bolters; one Marine w/ plasma gun; one Marine w/ missile launcher (115 points). Rhino w/ extra armor and smoke launchers (58 points)
  • Tigers of Puchan. Scout Sergeant and eight Scouts w/ bolters; one Scout w/ missile launcher (140 points)
  • Flying Tigers 1, 2, and 3. Three Land Speeder Tornadoes w/ heavy bolters and assault cannons, each in separate squadrons (80 points each)



Beth's army at the time of this battle consisted of 10 Tactical Marines (generously donated by 
#1 Jungle Fangirl Jennifer Burdoo), so she supplemented them with Fighting Tigers

Yblis’ Bzrkx: 1000 points
I have several armies, and I asked Beth which one she would like to fight against. She’s played against my Necrons before and enjoyed it—no, the  "We’ll Be Back"  rule doesn’t bother her—and she asked to take them on again. 

  • Centurion Lucifer 1.0. Necron Lord w/ Staff of Light, Resurrection Orb, and Veil of Darkness (200 points)
  • Unit 2.1. Fifteen Necron Warriors (270 points)
  • Unit 2.2. Fifteen Necron Warriors (270 points)
  • Unit 3.1. Four Destroyers (200 points)
  • Unit 3.2. Five Scarab Swarms (60 points)

Centurion Lucifer 1.0 and some of his many Necron slaves

Setting Up
We played at our house, on a 4' x 4' table with a moderate amount of jungle-type scenery. We rolled randomly for mission and came up with “Secure and Control;” because this was Beth’s first “real” game, we kept it at Alpha level. Because I had set up the table, I let Beth pick what side she wanted, and we alternated deployment. She wisely set up all of her units in cover (that’s my kid!), and we took turns placing loot counters; because of the small size of the table, we had to fudge how close we deployed the counters. No biggie. 


Aided by the Tigers' mascot, Spot, and wielding a heart-shaped tape measure she dubbed "The Thump-Thump" 
(in homage to Captain Jack Sparrow, her favorite Pirate of the Caribbean), Beth prepared to unleash girl power

Generational Conflict 
Intro and Army Lists <> Battle Summary <> Post Game


Posted May 2008
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain  <> FAQ <> Beyond the Jungle