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Events and Battle Reports
Games Day 2002
Battle Summaries, Part 1 <> Battle Summaries, Part 2 <> Photos <> Scenery

Games Day 2002 (Baltimore, Maryland): Battle Summaries, Part 2
I try my hardest to be an Enlightened Gamer, a Socially Conscious Gamer, a Considerate and Well-Mannered Gamer. Above all, I strive to be a Good Sportsman. But sometimes I succumb to the temptations of the Dark Side and am overwhelmed by the urge to simply beat the stuffings out of my opponent's army. 

Baltimore Games Day 2002 logo
Games Day 2002 logo © Copyright 2002, Games Workshop Ltd.

A shameful admission, I know, but there it is, and perhaps one day I will write a typically long-winded monologue entitled "Winning Can Be Okay So Long As You're Not an Ass About It."

Anyway, I went to Games Day wanting to show that there's more to my army than just snazzy paint jobs. So I pulled out the list I had used to win the Best Overall trophy at a Rogue Trader Tournament in January of this year.

Which meant, of course, that some folks were going to dance with my favorite figure, "The Redhead," Raja Khandar Madu.

Fighting Tiger "Rogue Trader Tourney" Army
Ordinarily, I don't re-use lists, but I was pressed for time before Games Day and had trouble coming up with something viable and interesting. Plus, I wanted to test drive this army some more: was it really that good, or had I just gotten lucky at the RTT? I thought Games Day would be a good venue to find out.
 
HQ  
Khandar Madu. Space Marine Commander w/ lightning claws
75 pts
Troops  
Tigers of Rudra (Tactical Marines). Vet Sarge + 9 Tactical Marines. Vet Sarge has bolter-flamer and krak grenades. Eight Marines have bolters. One has a flamer.
183 pts
Man-eater I. Rhino w/ extra armor, smoke launcher, searchlight
59 pts
Tigers of Rudra (Tactical Marines). Vet Sarge + 9 Tactical Marines. Vet Sarge has bolter-flamer and krak grenades. Eight Marines have bolters. One has a flamer.
183 pts
Man-eater II. Rhino w/ dozer blade, extra armor, smoke launcher, searchlight
64 pts
Tigers of Rudra (Tactical Marines). Vet Sarge + 9 Tactical Marines. Vet Sarge has storm bolter and krak grenades. Seven Marines have bolters. One has a plasma gun. One has a missile launcher.
188 pts
Man-eater III. Rhino w/ extra armor, smoke launcher, searchlight
59 pts
Tigers of Rudra (Tactical Marines). Sarge + 4 Tactical Marines to accompany Commander. Sarge has bolt pistol and close combat weapon. Three Marines have bolters. One has a plasma gun. 
81 pts
Man-eater IV. Razorback w/ twin-linked plasma guns and lascannon; dozer blade, extra armor, smoke launchers.
98 pts
Tigers of Rudra (Tactical Marines). Vet Sarge + 4 Tactical Marines. Vet Sarge has bolt pistol, close combat weapon, and krak grenades. Three Marines have bolters. One has a missile launcher.
102 pts
Man-eater V. Razorback w/ twin-linked lascannons; dozer blade, extra armor, smoke launchers, and searchlight.
104 pts
Fast Attack  
Tiger Shark. Land Speeder w/ heavy bolter.
50 pts
Tiger Shark. Land Speeder w/ heavy bolter.
50 pts
Tiger Shark. Land Speeder w/ heavy bolter.
50 pts
Heavy Support
Tyger Tyger . Predator Annihilator w/ lascannon sponsons, extra armor, smoke launchers, and searchlight.
154 pts
Total
1500 pts

Again, nothing too flashy here, just lots and lots of Tactical Marines backed up by some serious firepower and some hand-to-hand might in the form of Khandar Madu. Ordinarily, I use her in games of 2000+ points as a Force Commander, complete with all kinds of wargear and accompanying Command Squad. But this list represents her before she rose to rule half the Chapter: in this list, she is an up-and-coming Captain. 

Khandar MaduTactical Marines
Left: Khandar Madu, leading her forces into battle. Right: Tigers of Rudra

So how did this army do?

Battle Results for the "Rogue Trader Tourney" Army
Mission: Recon (page 142 of the main rulebook)
Opponent: Star Samurai Space Marines (Greg Busse) 
Points per Player: 1500

What happened? Greg's Star Samurai (painted in a very nice deep purple, by the way) consisted of:

  • Force Commander w/ jump pack, artificer armor,  Iron Halo, Terminator honors, bolt pistol, and power fist;
  • Dreadnought w/ missile launcher and twin-linked lascannons;
  • Two 10-man Tactical squads, in Rhinos;
  • 10 Assault Marines, w/ 3 plasma pistols; 
  • Land Speeder w/ heavy bolter; and
  • 10 Devastator Marines, including 4 missile launchers.
All in all, not an army you'd want to trifle with. Unfortunately, I did something dumb right off the bat, as you can see in the photo below: I put my Predator Annihilator right on top of a hill, with no cover. Greg won the first turn, and his Dread promptly destroyed Tyger Tyger. Ouch!


Above: Fighting Tigers line up against Star Samurai

I then spent the rest of the game digging myself out of a hole. I was sorely missing the Pred's lascannons as those Assault Marines and the Force Commander hopped across the board. And what kind of a 40K game would it be without some really terrible dice rolls, too? 

Example #1: Man-eater V got a lucky opportunity to blast the Force Commander with its twin-linked lascannons. I roll, I hit--but I don't wound. Arrrgh!

Example #2: Fifteen Fighting Tigers (including two flamers) and a Land Speeder open fire on the Assault Marines. Not one Star Samurai drops. Not one. Arrrrrgh!

Fortunately, Greg had some bad rolls too, and I remembered the objective. Sure, the Star Samurai kicked lots of stripey tail, but in the end, I managed to get lots of units into his deployment zone for those bonus Victory Points. 

Outcome: Tigers win (2070 Victory Points to 1593 Victory Points).

Mission: Cleanse (page 139 of the main rulebook)
Opponent: Amabutho Space Marines (Drew) 
Points per Player: 1500

What happened? Drew (better known on The Bolter and Chainsword forum as Orkdung) wanted to try his Zulu-inspired Space Marines against my Hindu-inspired Space Marines. Hey, I'm all for "culture clashes."  We lined up and went to it. 

Here come the Tigers!
Above: Here come the Tigers, hurling toward the Amabutho lines 

Drew was a little startled when my Speeders flew straight at his guys and began firing on his Scouts. One turn later, one of my Tactical Squads charged them (and Drew's Devastators) while the rest of my Marines engaged his in a huge scrum in the center of the board. The Redhead and his Chaplain fell, killing each other in hand-to-hand combat. The Tigers' weight of numbers won the scrum, but Drew managed to get one squad into my table quarter, only to find them facing the quadruple lascannons of Tyger Tyger, my predator Annihilator. 

Melee in the middle
The Redhead and her squad crash into the Amabutho Chaplain and his guards (left). 
Twenty-five Tigers rush ten Amabutho in the center.
Tiger Marines chase off Scouts and consolidate into Devastators (right) 

Tyger Tyger opened fire, three Amabutho Marines dropped, the rest failed their Morale check, fell back, and were destroyed in a crossfire by Tiger Tactical Marines. Unfortunately, our time on that table ran out shortly thereafter (you're allowed two hours for each game during Open Gaming), so we stopped and figured out who had what. 

Had Drew's squad not broken, he could have contested my quarter, but a bad dice roll swung the game in my favor. The Tigers had two quarters, Amabutho had one quarter, and one quarter was contested.

Outcome: Tigers win. 

Mission: Recon (page 142 of the main rulebook)
Opponent: Craftworld Sal-tine (Joe Marx) 
Points per Player: 1500

What happened? The nice part about Open Gaming is that you don't have to already have someone to play: you can just show up and the GW staff will assign you an opponent. I had the great pleasure of meeting Joe Marx and his "salty" Eldar (yes, the pun in the name is intentional). Joe had a nicely-painted army using the Biel-Tan rules from Codex: Craftworld Eldar. They consisted of:

  • An Avatar
  • A Farseer and 5 Warlocks (bodyguard)
  • 10 Dire Avengers (led by an Exarch)
  • 10 Howling Banshees (led by an Exarch) mounted in a Wave Serpent
  • 10 Fire Dragons (led by an Exarch)
  • 5 Dark Reapers (led by an Exarch)
  • 2 Wraithlords with bright lances
Long-time Jungle visitors might know that Eldar scare the pants off of me, partly because they're so flexible, partly because of all the tail-whoopings my Marines received from them back in the Bad Old Days of 2nd Edition 40K. And when Joe told me that his Eldar were undefeated, I made up my mind not to pussyfoot around with the pointy-ears: my Tigers were going to slash them to ribbons or die in the attempt.

Tigers take on the Eldar
Tyger Tyger (center) fires on a Wraithlord as 
Man-eaters IV and V (right) drop the Wave Serpent 

My Rhinos went right, rumbling towards the Dark Reapers while my Speeders softened them up with heavy bolter fire. My Razorbacks crippled the Eldar's mobility by nailing their Wave Serpent, then my Predator Annihilator ate Joe's Wraithlords for lunch. One dropped on Turn 1, the second dropped on Turn 3. Lots of Marine players whine about how Wraithlords have Toughness 8, but lascannons are an easy answer.

My Tactical Marines dealt with Joe's Dark Reapers, then took their show on the road against the Fire Dragons and Howling Banshees. The Dragons fell easily, but the Banshees were a bit tougher: at one point, my squad was forced to fall back--and was then assaulted by the Avatar!

The squad stubbornly refused to fail any of its Morale checks as the Avatar slowly hacked them up, giving me time to get lots of units into Joe's deployment zone. Indeed, I never had to take Khandar Madu out of her ride, as she just drove to the other side of the board. Though Joe got some of his Dire Avengers into my deployment zone, it was really no contest, as I had all my transports, three of my five Tactical Squads, and my Predator in Joe's deployment zone.

Outcome: Tigers win (3083 Victory Points to 437 Victory Points). 

Fighting Tiger "Master and Apprentice" Army
I'd like to mention one more army list I used at Games Day this year. I was inspired by Star Wars Episode II: Attack of the Clones to create a strike force led by two Librarians, one older and wiser, one still in training. The "master" would be Zaghnal Maratha, the "apprentice" would be an spare Librarian figure I haven't used in years, re-named and brought back into active duty.

Zaghnal MarathaChandramatie Bahl
Left: Master Zaghnal Maratha. Right: Apprentice Chandramatie Bahl

Because each Librarian has a jump pack, I thought it would be cool to give each one a squad of Assault Marines to command. 
 
HQ  
Zaghnal Maratha. Space Marine Librarian w/ force weapon, bolt pistol, jump pack, and Terminator honors
136 pts
Chandramatie Bahl. Space Marine Librarian w/ force weapon, bolt pistol, jump pack
121 pts
Troops  
Tigers of Rudra (Tactical Marines). Vet Sarge + 9 Tactical Marines. Vet Sarge has bolter-flamer. Eight Marines have bolters. One has a flamer.
181 pts
Man-eater I. Rhino w/ extra armor, smoke launcher, searchlight
59 pts
Tigers of Rudra (Tactical Marines). Vet Sarge + 9 Tactical Marines. Vet Sarge has bolter-flamer. Eight Marines have bolters. One has a flamer.
181 pts
Man-eater II. Rhino w/ dozer blade, extra armor, smoke launcher
63 pts
Fast Attack  
Tigers of Kali (Assault Marines). Vet Sarge + 9 Assault Marines. Vet Sarge has plasma pistol and power weapon. Two Marines have plasma pistols and close combat weapons (ccw). Seven have bolt pistols and ccw.
305 pts
Tigers of Kali (Assault Marines). Vet Sarge + 9 Assault Marines. Vet Sarge has plasma pistol and power weapon. Two Marines have plasma pistols and close combat weapons (ccw). Seven have bolt pistols and ccw.
305 pts
Tiger Sharks. Squadron of three Land Speeders w/ multi-meltas
195 pts
Heavy Support
Tyger Tyger . Predator Annihilator w/ lascannon sponsons, extra armor, smoke launchers, and searchlight.
154 pts
Total
1700 pts

An odd point total, I admit. But it came about based on how I wanted to theme the army (the Librarians and the Assault Marines), plus compulsory elements (the two Troop units) and some anti-armor elements (the Speeders and the Predator) that I thought the list needed to be competitive. So how did it do?

Mission: Planetfall (page 42 of Codex: Space Marines)
Opponent: Space Wolves  (Patrick Eibel) 
Points per Player: 1700

What happened? My pal Pat had written up a drop pod army (nicknamed "Big Jumbo") that he wanted to play. Although I was convinced I had exactly the wrong sort of army to tangle with Space Wolves, we had hours to kill before Games Day opened. I set up, Pat's guys "dropped in" (as you can see below), and the bloodbath began.

Space Wolves unload on the Fighting Tigers
Above: The Space Wolves arrive and unload the whoop-ass on our heroes

You would think that a Space Wolf army that may not move nor assault on Turn 1 would do little damage at first, but Pat is a wily Space Wolf Lord. By the time my turn came around:

  • My Predator had been destroyed, 
  • One Speeder was shot down,
  • Another Speeder had no weapon, and 
  • One of my Assault Squads had lost 7 of 10 members
All thanks to shooting. What really hurt was when my Assault Marines had to make four saves versus bolt guns and failed all four saves (1, 1, 2, 2). Arrrrrgh!

Well, with only one heavy weapon left and no hope of defeating the Wolves in hand-to-hand combat, I did the only thing I could: remembered the mission objective and relied on my advantage in mobility. To win, Pat had to kill both my HQ units and score more Victory Points. The Librarians linked up with the surviving Assault Squad and they all used their jump packs to hop away from the Space Wolf infantry. Meanwhile, my Tactical Marines ran interference, blocking lines of sight, firing on anyone that got too close, and generally being pests. 

Pat's only hope was for his Speeders to gun down my leaders, but the plasma pistols of my Assault Squad vaporized the one Speeder that came near. The mission has a random game length, and time expired after Turn 5, with no Wolves anywhere near my Librarians. 

Outcome: Tigers win.

Well, it was a smart victory, but not exactly glorious. I didn't really like my Marines running like rabbits instead of fighting, but I had no choice, hobbled as I was by Pat's awesome first turn. I'll have to play this "Master and Apprentice" list again some time.

Games Day 2002
Battle Summaries, Part 1 <> Battle Summaries, Part 2 <> Photos <> Scenery

Related Pages
Your Guide to Games Day
Games Day reports from other years
"Master and Apprentice" list at Fall From Grace III

Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites"

© Copyright Kenton Kilgore, July 2002
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle