The Tiger Roars
Deployment for Dumbasses (Like Me): Introduction by Kenton Kilgore
I've played hundreds of games of 40K since I started with the hobby back in 1987, but you don't have to have been playing for long to realize that proper deployment is at least as important to winning as having a good army list is.
Having played so long, though, I have come to realize that correctly, skillfully positioning my units at the start of the game so that they can be most effective is probably my greatest weakness. I cannot tell you how many times poor deployment has had me scrambling to keep up with my opponent, and has usually resulted in my defeat.
Hence, this series. Though I am by no means a master tactician, I will share with you what I've learned by trial and error. The lessons in this series won't get fancy or complex: this is basic information that new players or dumbasses (like me) need to know and remember so as to better their chances at victory. Accordingly, we'll follow the KISS principle: Keep It Simple for the Stupid.
No, I'm afraid these articles will have nothing to do with The Hottest Band in the World
post, I'll talk about general principles one should use for deploying each
unit, based on its type and function.
I'll offer examples of deployments that you should use (and why), and
those you should not (and why not).
If you have advice to offer on deployment, please feel free to e-mail me, and I might incorporate that into future posts (crediting you, of course).
Ready? Off we go.
Fast Attack (assault units)
Fast Attack (shooty units)
First posted April 2015