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Events and Battle Reports
Counter Offensive 3
Introduction <> Dark Eldar <> Necrons

Counter Offensive 3: Introduction
On August 5 and 6 2006, Dream Wizards, in Rockville, Maryland, hosted Counter Offensive 3,  a casual gathering of gamers for a weekend of 40K brutality. No entry fees, no registration, no tournament: just show up and play. And so I did. 

I’m doing some work to revamp my Fighting Tigers of Veda Space Marines, so I kept them shelved at home. I’m also currently using my Kurindans (Lizardmen using Tyranid rules) in the Goth Girls Gone Wild! campaign, so they too sat out this event. So I brought my other two armies, Dark Eldar and Necrons

Kabal of the Ozone Scorpions (1999 points)
I had recently been digging through my bitz box and found some Dark Eldar Warrior figures, so I added them to my army and gave them their debut at CO3. I brought:

  • Vulnayvya. Haemonculus w/ stinger (30 points)
  • Silver Scorpions. Succubus Blygos w/ splinter pistol, agonizer, and trophy rack; two Wyches w/ shredders and wych weapons; seven Wyches w/ wych weapons (183 points)
  • Sky Scorpion. Raider w/ disintegrator (60 points)
  • The Handmaidens. Succubus Phaedra w/ splinter pistol and agonizer; nine Wyches w/ wych weapons (158 points)
  • Sky Scorpion. Raider w/ disintegrator (60 points)
  • Ring of Honor. Succubus Eklavdrah w/ splinter pistol, agonizer, and trophy rack; two Wyches w/ shredders and wych weapons; six Wyches w/ wych weapons (170 points)
  • Sky Scorpion. Raider w/ dark lance and horrorfex (60 points)
  • Warp Beasts. Beastmaster Wormwood w/ splinter pistol and agonizer; five Warp Beasts (75 points)
  • Squad #0. Sybarite w/ webway portal; eleven Warriors w/ splinter rifles; two w/ splinter cannons; two w/ blasters (224 points)
  • Squad #2. Three Warriors w/ splinter rifles; one w/ splinter cannon; one w/ blaster (55 points)
  • Sky Scorpion. Raider w/ dark lance and horrorfex (60 points)
  • Squad #3. Seven Warriors w/ splinter rifles; one w/ splinter cannon; one w/ blaster (87 points)
  • Sky Scorpion. Raider w/ dark lance and horrorfex (60 points)
  • Squad #5. Eight Warriors w/ splinter rifles; two w/ dark lances; two w/ blasters (126 points)
  • Squad #6. Sybarite w/ webway portal; five Warriors w/ splinter rifles; two w/ splinter cannons; one w/ blaster; one w/ shredder (171 points)
  • Squad #7. Six Warriors w/ splinter rifles; two w/ splinter cannons; two w/ shredders (120 points)
  • Three Taloses (100 points each )
(You might ask about my odd numbering scheme for Squads. Squads #1 and #4 were back in my carrying case. And why a Squad #0? Why not?)

As is my habit, this army makes extensive use of webway portals to protect fragile (Wyches, Warp Beasts) or slow (Talos) units that need to be in close combat for best effect. Knowing that I might be facing a lot of people my Dark Eldar had tangoed with at Counter Offensive 2 and at the Iron Halo Tournament, I decided to mix things up a bit. 

For openers, my HQ would not be carrying a webway portal: enemy units chasing after her to keep her from using the portal would find themselves cheated out of doing anything more significant than earning 30 Victory Points. In most games, I would plan on starting four units of Warriors (plus, if possible, the two Raider squads, but not their transports) on the board so that my opponent would not know which squads carried the webway portals. 

So how did this army do? Find out!

Yblis’ Bzrkx (2003 points)
As described here, I’ve recently tweaked this Necron army. CO3 would a perfect venue to test drive it and hopefully gain its first win. I brought:

  • Centurion Lucifer 1.0. Lord w/ staff of light, resurrection orb, and veil of darkness (200 points)
  • Unit 1.1. Eight Pariahs (288 points)
  • Unit 2.1. Fifteen Warriors (270 points)
  • Unit 2.2. Fifteen Warriors (270 points)
  • Unit 2.3. Fifteen Warriors (270 points)
  • Unit 2.4. Fifteen Warriors (270 points)
  • Unit 3.1 Four Destroyers (200 points)
  • Monolith (235 points)
“That’s a ‘cookie-cutter’ list,” you might say. Well, duh. More than any other army, Necrons work best with repetition. The Lord wields the nigh-mandatory Orb for help with “We’ll Be Back” rolls. The Warriors provide numbers to avoid Phase Out. The Destroyers, Monolith, and the Lord’s Veil of Darkness provide much-needed mobility, and the Pariahs are just for fun. 

So how did this army do? Find out!
 

Friends at me at Counter Offensive 3
Some of the guys at Counter Offensive 3: 
From left: Brian Somerville, Patrick Eibel, me (kneeling), Mike Somerville, Ken Lacy


Counter Offensive 3
Introduction <> Dark Eldar <> Necrons

Related Pages 
Counter Offensive
Countdown to Counter Offensive 2
Counter Offensive 2

Posted September 2006
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle