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The Tiger Roars 

Codex Rankings (3/29/2014)  by Patrick Eibel
Towards the end of last year, I posted a ranking of the various 40K codices by how effective I thought they were.  Seeing as how so quickly things are changing in the 40k metaverse, here is my latest listing (and no, this doesn't include Codex: Militarum Tempestus that just came out today!)...


Don't even get me started on these guys....

21.  Sisters of Battle.  Now called Adepta Sororitas for trademark reasons.  Still needs a full codex.

20.  Orks.  Hopefully, a new codex this year will help things.

19.  Black Legion supplement.  Yawn--another $50 for this?

18.  Grey Knights.  How the mighty have fallen.  Suffer from short-range weaponry.

17.  Space Wolves.  Lack of anti-Flyer options hurting viability, but Jaws of the World Wolf keep them competitive.

16.  Blood Angels.  Only reason they are this high is ability to Deep Strike Land Raiders.

15.  Crimson Slaughter supplement.  A really missed opportunity to do something interesting.



"No, we're not Red Corsairs!  Stop calling us that!"


14.  Sentinels of Terra.  Another unnecessary $50 sub-dex.

13.  Iyanden supplement.  Two pages of new rules for $50?  Yeah, right.

12.  Dark Eldar.  Good speed and dirty tricks almost make up for glass jaw.



"Hey!  Remember us?  And when a codex looked like this?  
And when you could afford to buy one for an army you didn't already own?"


11.  Dark Angels.  With the release of Codex: Space Marines, Deathwing are the only reason to use this.

10.  Tyranids.  New codex was released, but many problems with the army remain.

9.  Chaos Space Marines.  Other than the Heldrake, is there anything exciting here?

8.  Chaos Daemons.  Flying Monstrous Creatures galore, but really quirky army.



"Hi.  Still here.  Just bein' all creepy and whatnot."


7.  Tau Empire.  Ignoring covers saves and Overwatching at full Ballistic Skill make them good.

6.  Imperial Knights.  If you're independently wealthy, you can field a bunch of these guys.

5.  Imperial Guard.  Ranged heavy weapons rule in 6th Edition, and a new codex should keep things going.

4.  Space Marines.  It's all about the Chapter Tactics.

3.  Necrons.  The "flying circus" is taking hits as new codices are released, but it's still hard to deal with.

2.  Farsight supplement.  "I know!  Let's replace the unexciting Tau Troop choices with Crisis Suits!"  Now you can have an army with nothing but Crisis Suits, Riptides, and Broadsides.  A great Ally.

1.  Eldar.  Really a powerful codex with lots of flexibility and few bad units (coughHowlingBansheescough!)  



"Why yes, we ARE laughing at the rest of you.  Need you ask?"


Only time will tell how the new books this year affect this list.


Posted March 2014. Images copyright GW 2014.  Used for review purposes.

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle