“KD&D,” Part 4: Simpler & Better Clerics

This post is part of a series describing the rule changes I've made for my current fantasy role-playing campaign. "Kenton's Dungeons & Dragons," or "KD&D," is a full-fledged variant of the 1st Edition Advanced Dungeons & Dragons game initially released in 1977. Feel free to use some or all of these rule changes for your own D&D gaming, no matter what edition you play.

As I described in the inaugural post to this series, I’ve recently started playing 1e AD&D again, running a campaign for my neighbors and family.  While I’ve always enjoyed AD&D, the game system itself can be clunky and difficult, and some parts are, frankly, lame.

To make what I consider to be improvements to the core rules, I’ve borrowed ideas from issues of Dragon magazine and later D&D editions, as well as come up with a few of my own.  My operating motto for re-tooling the game is to make it, “Simpler & Better.”

In the previous post, I discussed changes I made to the number of character classes, and which races could play them. This time, as part of a deep dive into each class, I’ll fiddle with the rules from the Players Handbook (PHB), and Unearthed Arcana (UA) for clerics (I’ll cover druids in the next post).

Continue reading ““KD&D,” Part 4: Simpler & Better Clerics”

“KD&D,” Part 2: Simpler & Better Character Races

This post is part of a series describing the rule changes I've made for my current fantasy role-playing campaign. "Kenton's Dungeons & Dragons," or "KD&D," is a full-fledged variant of the 1st Edition Advanced Dungeons & Dragons game initially released in 1977. Feel free to use some or all of these rule changes for your own D&D gaming, no matter what edition you play.

As I described in the inaugural post to this series, I’ve recently started playing 1e AD&D again, running a campaign for my neighbors and family.  While I’ve always enjoyed AD&D, the game system itself can be clunky and difficult, and some parts are, frankly, lame.

To make what I consider to be improvements to the core rules, I’ve borrowed ideas from issues of Dragon Magazine and later D&D editions, as well as come up with a few of my own.  My operating motto for re-tooling the game is to make it, “Simpler & Better.”

In this post and the next one, I’d like to discuss creating characters. First up, let’s look at races, which, in AD&D, are covered in the Players Handbook (PHB), and in the supplement Unearthed Arcana (UA).

 

Continue reading ““KD&D,” Part 2: Simpler & Better Character Races”

Deployment for Dumbasses (Like Me): Heavy Support, Part 2

Proper deployment is at least as important to winning as having a good army list is. Though I am by no means a master tactician, I will share with you what I've learned by trial and error (mostly error). 

The lessons in this series won't get fancy or complex: this is basic information that new players or dumbasses like me need to know and remember to better their chances at victory. 

This article was originally posted in 2015, and has been updated for 8th Edition rules.

Welcome to the second installment of this series on how to better deploy your 40K forces.  Previously, I discussed best practices for placing Heavy Support units whose main strength is shooting: Space Marine Devastator Squads and Predators, Eldar Dark Reapers, Tau Broadsides, Tyranid Exocrines, etc.

Though most Heavy Support units’ primary task is the shooting of very large guns, a few units are more dedicated to close combat, or for conveying troops from one location to another.  There are enough of these units  to warrant their own article.  Here are some examples:

Continue reading “Deployment for Dumbasses (Like Me): Heavy Support, Part 2”

Deployment for Dumbasses (Like Me): Heavy Support, Part 1

Proper deployment is at least as important to winning as having a good army list is. Though I am by no means a master tactician, I will share with you what I've learned by trial and error (mostly error). The lessons in this series won't get fancy or complex: this is basic information that new players or dumbasses like me need to know and remember so as to better their chances at victory. 

This article was originally posted in 2015, and has been updated for 8th Edition rules

Back in the 3rd and 4th Editions of Warhammer 40K, Heavy Support units were almost always required to be deployed first, so we’ll start this series by discussing them.  And even though you are no longer forced to deploy Heavy Support first, it’s not a bad practice, as often, they are the lynchpin of one’s army.  In this post, we’ll discuss “shooty” Heavy Support units.

 

Continue reading “Deployment for Dumbasses (Like Me): Heavy Support, Part 1”