“KD&D,” Part 4: Simpler & Better Clerics

This post is part of a series describing the rule changes I've made for my current fantasy role-playing campaign. "Kenton's Dungeons & Dragons," or "KD&D," is a full-fledged variant of the 1st Edition Advanced Dungeons & Dragons game initially released in 1977. Feel free to use some or all of these rule changes for your own D&D gaming, no matter what edition you play.

As I described in the inaugural post to this series, I’ve recently started playing 1e AD&D again, running a campaign for my neighbors and family.  While I’ve always enjoyed AD&D, the game system itself can be clunky and difficult, and some parts are, frankly, lame.

To make what I consider to be improvements to the core rules, I’ve borrowed ideas from issues of Dragon magazine and later D&D editions, as well as come up with a few of my own.  My operating motto for re-tooling the game is to make it, “Simpler & Better.”

In the previous post, I discussed changes I made to the number of character classes, and which races could play them. This time, as part of a deep dive into each class, I’ll fiddle with the rules from the Players Handbook (PHB), and Unearthed Arcana (UA) for clerics (I’ll cover druids in the next post).

Continue reading ““KD&D,” Part 4: Simpler & Better Clerics”

“KD&D,” Part 2: Simpler & Better Character Races

This post is part of a series describing the rule changes I've made for my current fantasy role-playing campaign. "Kenton's Dungeons & Dragons," or "KD&D," is a full-fledged variant of the 1st Edition Advanced Dungeons & Dragons game initially released in 1977. Feel free to use some or all of these rule changes for your own D&D gaming, no matter what edition you play.

As I described in the inaugural post to this series, I’ve recently started playing 1e AD&D again, running a campaign for my neighbors and family.  While I’ve always enjoyed AD&D, the game system itself can be clunky and difficult, and some parts are, frankly, lame.

To make what I consider to be improvements to the core rules, I’ve borrowed ideas from issues of Dragon Magazine and later D&D editions, as well as come up with a few of my own.  My operating motto for re-tooling the game is to make it, “Simpler & Better.”

In this post and the next one, I’d like to discuss creating characters. First up, let’s look at races, which, in AD&D, are covered in the Players Handbook (PHB), and in the supplement Unearthed Arcana (UA).

 

Continue reading ““KD&D,” Part 2: Simpler & Better Character Races”

Armies of the Jungle: Dvergar Steeljacks

In this series, we showcase armies used by your humble Jungle Guides. By detailing how the army was collected, how the background and color schemes were developed, and how the army is used on the battlefield, we hope that this series will provide inspiration for those interested in collecting similar armies.

If Inquisitor Varman Kumar was tired after the 26 continuous hours he had spent working in the interrogation chamber, he showed no sign of it as he stepped out into the stone hallway.   The plasteel door slid shut behind Kumar, and Wolf Priest Horsa Drachenbane stepped forward from the alcove where he had waited.

“What have you learned?” Horsa asked. 

Continue reading “Armies of the Jungle: Dvergar Steeljacks”