For decades, Warboss Nadzdrag had led raids and mighty Waaaghs! across the galaxy, burning, looting, killing, in hundreds of battles against untold thousands of Adeptus Astartes, Astra Militarum, Chaos Daemons and Traitors, Aeldari, Tyranids, T’au, and—of course—Orks.
But never once in all that time had he experienced this strange sensation, this unfamiliar feeling that made his boots too heavy and his palms damp, that bent his neck and kept his eyes on the blood-red sands of Auros IX. Never had he known fear. Until now.
The cause of this newfound fear was the most dangerous being that Warboss Nadzdrag had ever encountered, more dangerous than the mightiest Space Marine Chapter Master, or the most ferocious Bloodthirster of Khorne.
Ghazghkull Mag Uruk Thraka, the Prophet of the Waaagh!, the Beast of Armageddon, the mightiest Ork who had ever lived, towered over Nadzdrag, nearly twice his size, as they trudged along, three large mobs of Boyz shambling behind them. Following at a distance were a Gunwagon and several Deffkoptas.
Text copyright Kenton Kilgore, 2021 Most images copyright Games Workshop, 2021. Used for review purposes.
I came late to the party that is the Adeptus Mechanicus, but once I arrived, I became a big fan. The AdMech fight like a high-tech Astra Militarum, with an emphasis on infantry, rather than vehicles (not that any of their vehicles are sad). As such, their rules fit well with how I want to run my “Space Dwarf” army that I started many years ago. As you might imagine, I glommed on to the latest Codex: AM very quickly.
As I do with my rulebook reviews, I’m not going to cover everything in exhaustive detail. Instead, I’ll touch on what I like, what I don’t like, and what I’m indifferent to. If you’re looking for a more in-depth view, I highly recommend this analysis by the guys at Goonhammer. So, let’s get started.
I’ve been playing 40K with my friend and fellow Jungle Guide Patrick Eibel since the game debuted in 1987. Our games are almost always very casual and fun, and we have a great time.
Often, one of us will surprise the other with a fiendish and blisteringly effective—but perfectly legal—unit, item of wargear, stratagem, formation, or combination thereof. Whereupon, the one being surprised by this power-gaming will good-naturedly ask, “Who let you do that?”
The Jungle is turning 20 years old, and we’re celebrating! Come back every day from February 2 through February 8 for new material!
For almost 20 years, my family and I have been good friends with our neighbors across the street, the Becker’s. Our kids are close in age, and have grown up together like siblings. The two “Becker Boys”—Nathan (19) and Dylan (18)—are ardent video gamers, but haven’t been interested in 40K, despite knowing for years that I play.
“Haven’t been interested,” that is, until Nate went off to college, found some friends who are into it, and came back home raving to his little brother about how cool it is. So, in the summer of 2019, I taught them the rules, gave them tips on collecting and painting, and helped them acquire their very own armies. Nate has gone for Space Marines, while Dylan purchased 2000 points of Space Wolves from Jungle Guide Patrick Eibel.
In this series, we showcase armies used by your humble Jungle Guides. By detailing how the army was collected, how the background and color schemes were developed, and how the army is used on the battlefield, we hope that this series will provide inspiration for those interested in collecting similar armies.
If Inquisitor Varman Kumar was tired after the 26 continuous hours he had spent working in the interrogation chamber, he showed no sign of it as he stepped out into the stone hallway. The plasteel door slid shut behind Kumar, and Wolf Priest Horsa Drachenbane stepped forward from the alcove where he had waited.
Welcome to the first battle report of the new (and hopefully improved) Jungle. Pat and I played this, our first game using the 8th Edition rules, a while back, but Real Life™ has kept us from chronicling it until now.
Jungle visitors told us that they really enjoyed the storytelling aspect of our latest campaign, The Ongoing Narrative of War (Pat and I thought it was a lot of fun, too), so from now on, that’s the style in which we’ll do all our batreps. To make sure everyone has a good understanding of what’s happening during the dramatization of the action, we will, when necessary, note or explain something in game terms by putting it in [brackets] so that you’ll know it’s an aside, and not part of the actual tale.