The ‘Bots Are Back: the 9e Necrons

Every time Games Workshop comes out with a new edition, they release new minis and codexes for two armies to get everyone excited. Ninth Edition is no different, and this time out, GW has published army books for Space Marines, as well as for Necrons. So, let’s take a look at the latest Tome of the Toasters, shall we?

Weighting in at a trim 120 pages, the new Codex: Necrons is still too long to do a thorough examination, so I’ll just cover what jumped out at me from the rules sections. But just so you know, if you liked the Post-C’Tan-Sassy-and-Liberated-Robot fluff, and the Heavy-On-The-Spectral-Green art from previous versions, you’ll find more of the same in the latest.

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Codex: Space Marines—Wait, Haven’t We Done This Before?

by Kenton Kilgore

The latest (but certainly not last) version of Codex: Space Marines is here, the previous one having arrived only two years ago, with the advent of 8th Edition.  As I’m a SM player since 1987, I thought I’d take a look and share my thoughts on the new book with you.

I won’t go over everything (at almost 200 pages, it’s 4 times larger than the 3rd Edition version issued in 1998), just the stuff that jumped out me.  Sound good?  Let’s do this!

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Bringing Back the Bad Guys, Part 1: Necrons

by Kenton Kilgore

When the 8e Indexes dropped, I had decided that I wasn’t going to purchase the new codices, because I didn’t expect the latter to be much different from the former, and because I don’t play that often.  But I am glad I bought Book of the ‘Bots Version 8, because it’s worth it.  How so?  Let me show you.

I’m not going to review every bit of Codex: Necrons, because that would easily become wearisome, but I’ll touch on things I liked, things I didn’t, and things that I was on the fence about.  Cool by you?  Then let’s do this.

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