The ‘Bots Are Back: the 9e Necrons

Every time Games Workshop comes out with a new edition, they release new minis and codexes for two armies to get everyone excited. Ninth Edition is no different, and this time out, GW has published army books for Space Marines, as well as for Necrons. So, let’s take a look at the latest Tome of the Toasters, shall we?

Weighting in at a trim 120 pages, the new Codex: Necrons is still too long to do a thorough examination, so I’ll just cover what jumped out at me from the rules sections. But just so you know, if you liked the Post-C’Tan-Sassy-and-Liberated-Robot fluff, and the Heavy-On-The-Spectral-Green art from previous versions, you’ll find more of the same in the latest.

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No Point (For Me) In Points Values

Unless someone insists, I’m not going to use Points Values in 40K ever again.

Like probably the vast majority of you–barring those folks who started playing during the recently-departed 8th Edition days–I’ve always used Points Values when making my army lists. For many years, I’ve set my lists at 2,000 points, which has meant splitting 5 out of my 6 armies into separate lists so that I could make sure to use every figure and vehicle I own. I’ve spent hours configuring them just so, and carefully calculating each point.

No more of that. From now on, I’m just using Power Ratings, even though I never thought much of them before.

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1st Take on 9th Edition

Ehh. 

I was underwhelmed when I first saw the 9e Core Rules, but I had some hope that when the rest of the material arrived, I would enjoy the 9th Edition book as much as I did 8th.

That’s a big “Nope.” Let me address the new edition by discussing a few aspects of it. Ordinarily, I don’t start a review on a negative note, but I’m going to break that tradition now.

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