Less is More

a guest article by Gareth Topping

IT’S ALL TOO EASY to have too much of a good thing, and that certainly rings true for Warhammer 40,000.  Oh sure, it’s all well and good to propose a six-player, 10,000 point mega-battle with more tanks and Titans on the table than infantry, but as with most things the reality sadly doesn’t live up to the fantasy.

This is mostly because 40k tends to collapse under its own weight at games of 2,000 points or more (or 100 Power, if you’re a casual scrub like me who uses Power Ratings, aka one of the better things that 8th Edition introduced), simply because the rules aren’t optimised to work at that sort of size.  I’ve always held the opinion that things like super-heavy tanks, Knights (and their filthy xenos equivalents like Stompas and Riptides), and flyers basically don’t belong in normal-scale 40k.

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Silence in the Jungle

IFFN YOU’RE WONDERING, Faithful Jungle Fanboy or Fangirl, why it has been over two months since I last updated this site, it has not been for want of enthusiasm, or that something horrible has happened to me or my loved ones, or anything of the sort.  Rather, it has been because I have been working very hard on this:

This Wasted Land will be my third published novel (after Dragontamer’s Daughters and Lost Dogs), a young adult dark fantasy work that I currently plan to release through Amazon on October 15 of this year.  What’s it about?

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Armies of the Jungle: Yblis’ Centurions

In this series, we showcase armies used by your humble Jungle Guides.  By detailing how the army was collected, how the background and color schemes were developed, and how the army is used on the battlefield, we hope that this series will provide inspiration for those interested in collecting similar armies.

Battle, endless battle, on a thousand, thousand worlds, for a thousand, thousand years.  Millions fought, millions died—were they memories, or dreams?  The general had slept for so long that he no longer knew. 

At this moment, he recalled—imagined?—with exacting detail how he and his soldiers had blasted through the Syryllian’s lines, gunning down the gelatinous amphibians as they ran.  He remembered— dreamed?— how the loathsome, pulsating body of the Syryllian DeoRex had literally evaporated under the repeated blows of his powerstaff.  Even now, so many years later, the general felt a surge of joy and pride in his victory, just one of a thousand, thousand.

Suddenly, the general was roused to consciousness by a rich, sonorous voice, one he knew and loved. “Awaken, sweet slave,” the voice said.

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Bringing Back the Bad Guys, Part 1: Necrons

by Kenton Kilgore

When the 8e Indexes dropped, I had decided that I wasn’t going to purchase the new codices, because I didn’t expect the latter to be much different from the former, and because I don’t play that often.  But I am glad I bought Book of the ‘Bots Version 8, because it’s worth it.  How so?  Let me show you.

I’m not going to review every bit of Codex: Necrons, because that would easily become wearisome, but I’ll touch on things I liked, things I didn’t, and things that I was on the fence about.  Cool by you?  Then let’s do this.

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A New Site, A New Game, A New Army

by Kenton Kilgore and Patrick Eibel

Welcome to the first battle report of the new (and hopefully improved) Jungle.  Pat and I played this, our first game using the 8th Edition rules, a while back, but Real Life™ has kept us from chronicling it until now.

Jungle visitors told us that they really enjoyed the storytelling aspect of our latest campaign, The Ongoing Narrative of War (Pat and I thought it was a lot of fun, too), so from now on, that’s the style in which we’ll do all our batreps.  To make sure everyone has a good understanding of what’s happening during the dramatization of the action, we will, when necessary, note or explain something in game terms by putting it in [brackets] so that you’ll know it’s an aside, and not part of the actual tale.

So, let’s get it—and this new site—started!

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