the Jungle at 20

The Jungle is turning 20 years old, and we’re celebrating! Come back every day from February 2 through February 8 for new material! 

This site went online on February 2, 2000.  It was born out of my desire to share the interest I’ve had in this hobby since 1987, when the original Warhammer 40,000 “Rogue Trader” rules (now considered as the First Edition) arrived in the United States.  Back then, a friend of mine introduced me to the game, and I was lucky enough to live near the only Games Workshop store in America, in Laurel, Maryland.

That started something that’s lasted to this day.

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Armies of the Jungle: Dvergar Steeljacks

In this series, we showcase armies used by your humble Jungle Guides. By detailing how the army was collected, how the background and color schemes were developed, and how the army is used on the battlefield, we hope that this series will provide inspiration for those interested in collecting similar armies.

If Inquisitor Varman Kumar was tired after the 26 continuous hours he had spent working in the interrogation chamber, he showed no sign of it as he stepped out into the stone hallway.   The plasteel door slid shut behind Kumar, and Wolf Priest Horsa Drachenbane stepped forward from the alcove where he had waited.

“What have you learned?” Horsa asked. 

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Battles with the Becker Boys, Part 2

For almost 20 years, my family and I have been good friends with our neighbors across the street, the Becker’s.  Our kids are close in age, and have grown up together like siblings.  The two “Becker Boys”—Nathan (19) and Dylan (18)—are ardent video gamers, but haven’t been interested in 40K, despite knowing for years that I play.

“Haven’t been interested,” that is, until Nate went off to college, found some friends who are into it, and came back home raving to his little brother about how cool it is.  So, this summer, I taught them the rules, gave them tips on collecting and painting, and helped them acquire their very own armies.

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Codex: Space Marines—Wait, Haven’t We Done This Before?

by Kenton Kilgore

The latest (but certainly not last) version of Codex: Space Marines is here, the previous one having arrived only two years ago, with the advent of 8th Edition.  As I’m a SM player since 1987, I thought I’d take a look and share my thoughts on the new book with you.

I won’t go over everything (at almost 200 pages, it’s 4 times larger than the 3rd Edition version issued in 1998), just the stuff that jumped out me.  Sound good?  Let’s do this!

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Battles with the Becker Boys, Part 1

For almost 20 years, my family and I have been good friends with our neighbors across the street, the Becker’s.  Our kids are close in age, and have grown up together like siblings.  The two “Becker Boys”—Nathan (19) and Dylan (18)—are ardent video gamers, but haven’t been interested in 40K, despite knowing for years that I play.

“Haven’t been interested,” that is, until Nate went off to college, found some friends who are into it, and came back home raving to his little brother about how cool it is.  So, this summer, I taught them the rules, gave them tips on collecting and painting, and helped them acquire their very own armies.

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Doctors’ Duel

by Kenton Kilgore and Patrick Eibel

It’s been much too long since we did a battle report here at the Jungle, so let’s remedy that appalling situation.  As we did previously, we’re presenting our report in narrative style, but so everyone understands what’s going on, we will, when necessary, note or explain something in game terms by putting it in [brackets] as an aside to the actual tale.

Sound good? Let’s get to it, then! Please to follow us over here, and mind your step….

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Armies of the Jungle: Kabal of the Ozone Scorpions

In this series, we showcase armies used by your humble Jungle Guides.  By detailing how the army was collected, how the background and color schemes were developed, and how the army is used on the battlefield, we hope that this series will provide inspiration for those interested in collecting similar armies.

“I was promised a thousand and one yellow daffodils—and yet, there are none,” Archon Syryx Lynatharr said.  He turned to Dr. Jheste, his advisor.  “Why is that?”

“As you can see, Your Magnificence,” the Haemonculus replied, extending an arm, “the city is on fire.”

Indeed, everywhere, the towering, barbed spires of Commorragh were engulfed in flames, both natural—yellow, orange, and red—and supernatural—purple, blue, green.  From high above, an explosion, and the screams of the burning and dying, and the barking laughter of daemons. 

Clutching their splinter rifles a bit tighter, a few of the silver-helmeted Kabalite Warriors guarding Lynatharr and Jheste nervously glanced up, even as thousands of their comrades scrambled through the rippling, gaping tear in reality that was allowing them to return, at last, to the Dark City.

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Bringing Back the Bad Guys, Part 2: Drukhari

by Kenton Kilgore

Time for a long-overdue look at the latest codex for one of my favorite armies, the Dark Eldar….errr, Dark Aeldari….errrr, the “Drukhari.”  I’ve been collecting them ever since the 3rd Edition boxed set came out more than 20 years ago (!), and I’m pleased to see them going strong.  So, if you haven’t already explored the Book of the Death Twinkies, let’s see what they have going for them.

I won’t discuss everything in the new codex, only stuff that jumped out at me and went “Boo!”  Mostly, I’ll be comparing the codex with the Index version that came out at the beginning of 8th (has it really been almost two years?), but sometimes I’ll mention codices from previous editions.  I’ll talk about what I like, what I dislike, and what I’m ambivalent about.  Off we go!

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Less is More

a guest article by Gareth Topping

IT’S ALL TOO EASY to have too much of a good thing, and that certainly rings true for Warhammer 40,000.  Oh sure, it’s all well and good to propose a six-player, 10,000 point mega-battle with more tanks and Titans on the table than infantry, but as with most things the reality sadly doesn’t live up to the fantasy.

This is mostly because 40k tends to collapse under its own weight at games of 2,000 points or more (or 100 Power, if you’re a casual scrub like me who uses Power Ratings, aka one of the better things that 8th Edition introduced), simply because the rules aren’t optimised to work at that sort of size.  I’ve always held the opinion that things like super-heavy tanks, Knights (and their filthy xenos equivalents like Stompas and Riptides), and flyers basically don’t belong in normal-scale 40k.

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Silence in the Jungle

IFFN YOU’RE WONDERING, Faithful Jungle Fanboy or Fangirl, why it has been over two months since I last updated this site, it has not been for want of enthusiasm, or that something horrible has happened to me or my loved ones, or anything of the sort.  Rather, it has been because I have been working very hard on this:

This Wasted Land will be my third published novel (after Dragontamer’s Daughters and Lost Dogs), a young adult dark fantasy work that I currently plan to release through Amazon on October 15 of this year.  What’s it about?

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