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Events and Battle Reports
Birthday Spankings--Black & Tan 
Intro and Army Lists <> Part 1 <> Part 2 <> Post Game

Birthday Spankings--Black & Tan: Introduction and Army Lists   by Patrick Eibel and Kenton Kilgore
Another year has passed, and it is time once again for our battle on my birthday. Having games like this each year offer an opportunity to play a special scenario, try out some new figures, or tinker with an army list. This year, Kenton gets to unveil his new Dvergar (“Don’t Call Them Squats!” ™), and I would bring some freshly-painted Tau. The title of our battle report refers to the main colors of the two armies, not to the beverage mixing a stout and an ale. Kenton’s Dvergar wear mostly black and my Tau are Graveyard Earth and Desert Yellow, which would both be “tan” by beer standards. 


Pat, the birthday boy

Black: Dvergar Steeljacks (1497 points)  by Kenton Kilgore
The Steeljacks are my version of an Ork army using Dwarf figures. I’m about halfway through collecting and painting this army, so picking what to bring was very easy: I just brought whatever fit under 1500 points. In the end, the only figure I left in the case was a single Trowe (a proxied Meganob). I brought: 

  • Warspar Krom Steelshield w/ spearpoint armor, power shield, and heavy electro-combat axe (counts as Warboss w/ ‘eavy armor, cybork body, and power klaw)
  • 5 Trowe (count as Meganobz) w/ Dvergar Crawler (counts as Battlewagon w/ red paint job, armor plates, and big shoota)
  • Regulars Squad 1. 27 Dvergar Regulars w/ mine guns (count as Boyz w/ shootas); 3 w/ hand cannons (count as big shootas)
  • Regulars Squad 2. Troop Commander w/ sidearm and heavy electro-combat glove (counts as Nob w/ slugga and power klaw); 29 Dvergar Regulars w/ sidearms and combat weapons (count as Boyz w/ sluggas and choppas); all have frag grenades
  • 24 Cave Nomes (count as Gretchin) led by 2 Dvergar Overseers (count as Runtherds)
  • 15 Flametongues (count as Burna Boyz)
  • Living Ancestor (counts as Painboy) and 9 Marauders w/ spearpoint armor and heavy combat axes (count as Nobz w/ ‘eavy armor and big choppas); all w/ frag grenades
Like most Ork armies, this one is well-suited for killing infantry, including guys in Crisis Suits, but not so good at taking out tough vehicles. I was a little apprehensive about how it would survive against hardcore shooting. Hopefully, cover saves and numbers (115 dudes on the table!) would help. 


Krom Steelshield, Warspar of the Dvergar, eager to lead his Regulars and their fellows against the Tau

Tan: Tau Air Cavalry (1498 points)  by Patrick Eibel
This was Kenton’s first battle with his Ork wanna-be’s, so I decided to take it a little bit easy on him. I proposed we play at his place (home-field advantage, you know) and that the mission be an “Ambush” scenario (see page 268 of the 40K rulebook), with him as the Attacker. After that, though, the kid gloves were off: I brought plenty of vehicles (including a Hammerhead) and Fire Warriors to lay some birthday whoopings on him. 

  • Commander Shas’o D’yanoi O’ren Ishi’i w/ missile pod, plasma rifle, advanced stabilization, hardwired multi-tracker, hardwired blacksun filter
  • Sub-Commander Shas’el D’yanoi Shi’chin O’suki w/ missile pod, plasma rifle, advanced stabilization, hardwired multi-tracker, hardwired blacksun filter
  • Team Toruko (Turquoise). Team Leader w/ bonding knife and pulse rifles; 11 Fire Warriors w/ pulse rifles. Devilfish transport w/ disruption pods
  • Team Enshoku (Orange). Team Leader w/ bonding knife and pulse rifles; 11 Fire Warriors w/ pulse rifles. Devilfish transport w/ disruption pods
  • Team Midori’iro (Green). Team Leader w/ bonding knife and pulse rifles; 11 Fire Warriors w/ pulse rifles. Devilfish transport w/ disruption pods
  • Team Ukon’iro (Yellow). Team Leader w/ bonding knife and pulse rifles; 11 Fire Warriors w/ pulse rifles. Devilfish transport w/ disruption pods
  • Kroot Carnivore Squad. Shaper; 18 Kroot Warriors; 8 Kroot Hounds
  • Kuzame II. Hammerhead w/ railgun, burst cannons, disruption pod, multi-tracker, target lock
As you can tell, I’m a big fan of the “Tau Air Cavalry” concept, wherein most of the force is mounted in Devilfish tanks. Under this configuration, the Tau are able to rapidly move from one part of the battlezone to the other, deploying several squads of Warriors against isolated enemy units, obliterating them with concentrated fire, and then moving on. This strategy has been very successful for me in the past, and I was hoping to enjoy similar success against the plodding Dvergar.


Some of Pat's nicely-painted Fire Warriors, ready to pluck the beards of those sawed-off little runts

Set-Up and Deployment by Kenton Kilgore
We played at my house, using a 4' x 6' table, as recommended by the scenario write-up. Pat requested we use the jungle scenery, and set up the board (generously donated to me several years ago by #1 Jungle Fanboy Luis Nunez). In accordance with the scenario guidelines, I selected which short edge I wanted. I was satisfied with the terrain as it was, so I didn’t move anything. Brown areas were considered clear terrain; green areas were high grass (providing a 5+ cover save, but requiring difficult terrain checks); trees were…well, trees, providing 4+ saves and counting as difficult terrain.


Deployment, with all of the Tau starting on the board and bunch of numbered markers to denote the Dvergar

Pat deployed first, putting all of his Fire Warriors inside their transports and lining up the Devilfish along a path through the jungle. At the rear of the column was the Hammerhead; the two Crisis Suits were on point; and the Kroot guarded the column’s right flank.

As per the set-up rules for the scenario, I placed markers on the board for each of my infantry units, as well as four “dummy” markers to keep Pat guessing. I deployed each marker 13" away from the Tau, with the Marauders (Nobz), the Flametongues (Burna Boyz) and a dummy marker in front of and to the left of Pat’s column; Warspar Krom (Warboss), the close combat Regulars (Slugga Boyz), the Cave Nomes (Gretchin) and another dummy marker ahead and to the right of Pat’s column, facing the Kroot; the Regulars with mine guns (Shoota Boyz) and another dummy marker alongside the column on the right; the Trowe (Meganobz) directly in front of Pat’s forces; and the last dummy marker behind the column. 


The Kroot don't sweat the Dvergar

Birthday Spankings--Black & Tan 
Intro and Army Lists <> Part 1 <> Part 2 <> Post Game


Posted May 2009
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle