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The Reliquary on Auros Minor
 Introduction <> Campaign Forces <> Kill Team Battles <> Combat Patrol Battles <> Team Game <> 1K Battles

The Reliquary on Auros Minor: Introduction by Ken Lacy
The Ecclesiarchal shrine on the verdant agri-world of Sandpiper was established nearly two centuries ago to house the remains of a minor saint who was born and raised on that backwater Imperial colony during that late 38th Millennium.  Confessor Pyoter Shan first rose to prominence as a young Imperial priest assigned to the 21st Sandpiper Regiment, when he struck the killing blow against one of the key heretic cult leaders of the Overship Mutiny, and subsequently earned numerous accolades for his service during the suppression of Waaaagh! Bigtusk.  He died during the Conflict of Helica (known today as the 10th Black Crusade) at the dawn of the 39th Millennium, in vicious urban fighting at the Siege of Spozker Hive, but was able to lead the 21st Sandpiper in a successful breach of the interior defenses of the Upper Hive before expiring. 

 

After numerous petitions from the church on Sandpiper, the Imperial Cult on Terra elevated Pyoter Shan to the sainthood many centuries after his death.  At that point, his remains were disinterred from the Cemetery of Heroes outside Newhive Prime on Spozker VI and placed in a modest reliquary built to transport the saint’s remains back to a newly-built shrine back on his homeworld.

 

Unfortunately, the transport vessel carrying the reliquary suffered damage in transit and was forced out of the Warp in the isolated Auros system.  The Auros system is infamous as a major homeworld for Waaagh! BigHed, and has repelled several attempts by the Imperium, most recently by the Fighting Tigers of Veda Adeptus Astartes chapter, to cleanse the Xenos forces.  Imperial Astropathic records last show the transport vessel as badly damaged by Ork cruisers and on a collision course with the largely uninhabited world of Auros X (also known as Auros Minor).

 

It took decades for these Astropathic records to grind through the many layers of the Imperial bureaucracy, with the Imperial Fleet ultimately choosing not to waste resources in a recovery or retribution mission.  The Ecclesiarchy’s own bureaucracy took another few decades to respond to the loss of the sacred relics, but they have finally sent a small raiding force of Sororitas Militant to locate and retrieve the reliquary, avoiding contact with the overwhelming Ork presence if at all possible.

 

However, during the many years since the reliquary first arrived in the Auros system, other xenos forces have learned of its presence, and several of them have also chosen to send small “retrieval teams” to recover the sacred remains, for their own aims and purposes.

 

The Mini-Campaign

This particular mini-campaign is intended to be a showcase for some of Warhammer 40K’s more modest point-values, as well as to serve as the narrative core for the 2013 Counter Offensive event in Glen Burnie, Maryland.  The four players involved in the campaign will be playing a round-robin series of games, all at very low point-values, and using the Kill Team, Combat Patrol, and standard 40K rules, representing various search and investigation efforts by the forces involved, before concluding the mini-campaign with a 2000-point team “mega”-battle event over control of the reliquary to determine the (relative) winners and losers of the overall event.

 

As all these games are intended to be posted to the Jungle website as battle reports, all miniatures used in each game must be fully painted.

 

The most recent Kill Team rules can be found on p. 90 of the Battle Missions book, and are summarized in brief as follows:  200 points, 0-2 Troops, 0-1 Elites, 0-1 Fast Attack.  Each individual model may operate as a separate unit, may choose to split their shooting or melee attacks however they wish, and any three individual models may each be given one Universal Special Rule of the player’s choice before the game.

 

The most recent Combat Patrol rules can be found on-line at the Adepticon website, and are summarized in brief as follows: 400 points, 1-3 Troops, 0-1 HQ (no named or special characters allowed), 0-1 Elites, 0-1 Fast Attack, 0-1 Heavy Support, and 0-1 additional Elite/Fast/or Heavy choice.  No unit other than Troops or Swarms may have more than 2 wounds each, a maximum AV of 11 for any vehicles (AV12 if a transport), and Psykers may only use 1 Warp Charge per turn.

 

Each game is worth a set number of campaign victory points, depending on outcome:

 

  • Kill Team: 1 pt for victory, ½ point for a draw
  • Combat Patrol: 2 pts for victory, 1 point for a draw
  • 40K at 1K: 3 pts for victory, 1 point for a draw
  • 2000pt team game: 5 pts for victory, 2 points for a draw.

 

At the end of the campaign, the total campaign victory points for all four players will be added up and overall winners/losers will be determined.

The Reliquary on Auros Minor

Posted August 2013
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle