of the Jungle
Armies of the
Jungle: Keric Quicbrand’s Great Company (updated 12/29/2014) by
In the From
Idea To Reality series, we chronicled the process of creating an
army from scratch. In this series, we will showcase the finished results
of our labors – the completed armies (as much as any 40K army can ever
be considered “completed”). By detailing how the army was collected, how
the background and color schemes were developed, and how the army is used
on the battlefield, we hope that this series will provide inspiration for
those interested in collecting similar armies.
two armies I ever owned were Orks and Space Wolves, and Space Wolves are
the only one I have owned continuously all this time. I have always
liked their distinctive paint scheme; their rich, Viking-themed background; and their aggressive fighting
style. Since I have been collecting
the army for over 20 years, I have models from every generation, from 2nd Edition until now..
Though I have owned the
army for a while, it has nevertheless gone through long periods of sitting on the
shelf waiting for a new codex. The 3rd Edition version came out in 2000 and was
updated in 5th Edition in 2009, which in turn was revised for 7th Edition in 2014. Towards the end of each waiting
period between codexes, I found I would favor other armies or use the Wolves as
Chaos Marines (usually as the Wolf Brothers, the arm of the Space Wolves that
succumbed to the Wulfen.)
Seventh Edition seems to
be about using the different formations, detachments, and supplements available
to really field the army you want. I
have always created different lists that have a particular focus, so changing
over to the new paradigm hasn’t been too difficult. I have broken my overly-large army into four
different, distinct (with no, or little, model repetition) detachments. As a testament to where things are right now
in 40K, each army list uses a different source book: a “Rhino Rush” list (uses
Wolves Unleashed detachment from the Space Wolf codex,) a drop pod assault
(uses Combined Arms Detachment from the Rulebook,) a “Loganwing” (uses the
Company of the Great Wolf from the Champions of Fenris supplement,) and the
Wolf Brothers list (uses the Chaos Codex).
As with most
of the armies on the Jungle, much of the background is generated
from actual games Kenton and I have played, and changes we have made to our armies over the years as new
models and rules are released. This has caused
a bit of a problem in creating my background, as one of the events in the shared
history of the Fighting Tigers and Space Wolves was the Battle of Bray, which
occurred around 4,000 years ago in chronology.
As the Tigers use cloning, Kenton was able to continue using
characters that were there, so that the current versions of those
characters are merely copies of those
that have gone before. I did not want to
retire any figures either, but I had to find another rationale for how they
were still around. I decided to use the
somewhat trite plot device of the army getting lost in the Warp where time
flows at a different rate. When they pop
back out, they find that the only member of the army still around is Ferin
Ironhammer, the former Iron Priest who survives on as a Dreadnaught.
The Space Wolves and
Fighting Tigers have had friendly relations for over four thousand years and
continue the relationship to this day.
The two chapters began their association when the Tigers sought aid in
rebuilding their forces after being devastated by the war with the Warband
Bloodcomet, a force of Khorne-worshipping Chaos Marines. While the task the Tigers asked the Space
Wolves to perform, training their new recruits including female initiates, may
have seemed heretical to most chapters, the Space Wolves have never been ones
to slavishly adhere to the Codex Astartes.
In a vidpic from the distant
past (okay, 2002), Tigers and Wolves train together
The bonds of
loyalty and friendship that were forged during this period in both chapter’s
histories continue to this day. The chapters frequently hold training
exercises together to hone their skills, swap stories, and share
camaraderie. Another key event in sealing the bonds of friendship
between the two armies was their united defense
of the planet Bray against the Eldar Warhost “Lotus Storm of Impossible
Contemplation.” The Space Wolves and Fighting Tigers fought valiantly,
and even though they did not prevail that day, the Eldar Warhost was severely
crippled and never was a serious threat ever again.
the fighting on Bray, the bulk of Keric Quicbrand's force was pursuing
a warband of Chaos Space Marines devoted to Tzeentch and were lured into
a warpstorm. The Space Wolves’ battle barges were lost in the Warp
for thousands of years, but once they escaped the Warp, they had only aged
a few hundred years. Aside from those who had been lost in the Warp,
the only member of the company to have survived was former Iron Priest
Ferin Ironhammer, who had been in the process of being encased in a Dreadnought
sarcophagus shortly after the battle on Bray, and thus, wasn’t with the
rest of the company.
Ferin Ironhammer, bearing
his signature weapon
Ferin had searched for
Keric for many years after the Wolf Lord’s disappearance, to no avail. As the others in the Fang moved on (Ragnar
Blackmane now holds Keric’s place on the Anullis), Ferin chose to go into a
meditative state. When the survivors
finally made it back to the Fang, Ferin was woken from his Dreaming and greeted
his old friend. However, everyone can tell that Keric has been changed by his
time in the Warp. As winter drew to a close,
Keric and his fellow survivors headed to Mount Krom, one of the tallest and
most forbidding peaks on Fenris, for what purpose no one know. In the throes of a blizzard, Keric was once
again believed lost by his comrades.
However, in the thaw of spring, Keric and the last remaining survivors
strode back into the Fang riding giant bears.
They had slain the mother bear and survived the winter in a cave raising
the she-bear’s cubs, living off of bear meat and melted ice. Rejuvenated by the experience, Keric took up
a new mission – to seek out the hidden wonders of the world – and was granted
permission to gather men and go questing.
Keric and his men have recently
dedicated themselves to finding one of their oldest foes: the Dvergar, a nefarious race of dwarf-like beings that have been a thorn in the side of the Space Wolves for as
long as stories have been told. Keric is keen to reacquire artifacts plundered by the Dvergar over the
years, and to cripple the Dvergar power base.
down the Dvergar, Keric's men were once again called upon to aid the Fighting
Tigers. While the Tigers were away dealing with the Orks on Auros
IX, the Dark Eldar of the Ozone Scorpions
launched an invasion of the Tigers’ home planet of Veda. The wily
Dark Eldar had devised an ingenious plan
using their dormant lairs in the mountains of Veda, but a stalwart defense
by the Space Wolves, led by Ferin Ironhammer, repelled the would be invaders.
Company continues its campaign against the
Dvergar, as well as its ongoing hatred of the followers of Tzeentch.
The Space Wolves also continue to have regular training engagements with
the Fighting Tigers.
Detachment One: Wolves Unleashed (page 102, Space Wolf
- Wolf Lord Keric Quicbrand
(counts as Harald Deathwolf)
- Wolf Priest with Black
- Rune Priest with psychic
- Battle leader with frost
axe and combi-melta
- 9 Grey Hunters including
flamer and fist with Rhino
- 9 Grey Hunters as above
- 9 Grey Hunters including
meltagun and standard with fist with Rhino
- 5 Thunderwolf Cavalry
(“The Bear Riders of Krom”) 4 with storm shields, pack leader with wolf claw
and storm shield
- Iron Priest Kurg Valdheim
with bear (Thunderwolf)
- 14 Fenrisian Wolves
- 6 Wolf Guard with
- Predator Annihilator
- Predator Destructor
Yes, there are too many Heavy Support options; I swap the Vindicator and Whirlwind with the Predators as the
battle warrants. The whole idea of this list is to try and get as many units as
possible to Outflank (characters join the Troop choices so they will Outflank
on a 4+). The Thunderwolves can be designated to come in from reserve and will
automatically arrive on turn 2 (another benefit of the detachment). Keric uses
the Harald Deathwolf entry to give all beasts and cavalry Furious Charge.
What's not to like about Thunderwolf Cavalry? For a bit of a different twist, I use these giant bear models from Scibor Monstrous Miniatures and have painted them like polar bears.
Detachment Two: Combined Arms Detachment
- Ulrik the Slayer
- 10 Grey Hunters with two
plasma guns and a plasma pistol with drop pod
- 10 Grey Hunters as above
- 10 Grey Hunters as above
- Dreadnought Valnir the
Reaver with multi-melta and heavy flamer, with drop pod
- Ferin Ironhammer – Venerable
Dreadnought with helfrost cannon, with drop pod
- Iron Priest and 3
Servitors with drop pod
- 2 Tornadoes
- 2 Land Speeders with
- 2 Land Speeders with
- 6 Long Fangs – 4 with
missile launchers, 1 with lascannon
This detachment drops in,
shoots stuff up, and holds objectives. I
have listed all of the units I would take in the detachment, though some, like
the Iron Priest and Scouts, won’t get used too often. Originally, I was going to count Ferin as
Bjorn the Fell-Handed to fill the HQ slot, but I like the idea of dropping
Ulrik and the Long Fangs as a support battery that gets Preferred Enemy and re-rolls ones.
The beauty of this list is nothing is deployed at the start.
Detachment Three: Company of the Great Wolf
- Logan Grimnar
- Njal Stormcaller
- Battle Leader Lars Ulrik
in terminator armor
- 5 Assault Terminators with
storm shield/thunder hammer or wolf claws with Land Raider Crusader
- 5 Terminators – one with
cyclone missile launcher, rest with storm bolters and fists or power weapons with
Land Raider Crusader
- 5 Terminators with
combi-meltas, one with heavy flamer
- Land Raider
- Land Raider
For this detachment, it is
Elites, not Troops, that are required, which makes it perfect for fielding a
“Loganwing.” This list is probably not
gonna win a lot of games, but it will look cool.
Detachment Four: The Wolf Brothers
Since this list uses the
Chaos Codex, I will discuss it a later article.
I am also still trying to figure out how to make it viable.
Modeling and Painting
With the exception of the bears, the figures are standard GW miniatures, a blend of new and old, some
of them going back to the 2nd Edition days. I paint my Wolves a slightly
darker shade (Shadow Grey) than most other Wolf players. I used
Sunburst Yellow on the shoulder pads, so that they'll "pop." I also painted
the cloaks of the sniper Scouts in a winter camo pattern. I usually paint
black-and-yellow “hazard” markings on Long Fangs and tanks, to indicate
their use of heavy weapons.
Predator Annihilator, Vindicator,
Whirlwind, and Predator Destructor
Using the Army
This army was mechanized back before
mechanizing was the "in" thing to do. My operating motto with Keric's guys
is to be in the enemy's face by Turn 2. Hence, almost all my units have
some sort of transport. Being Wolves, they fight in hand-to-hand combat
very well, but the army also has a lot of firepower at its disposal.
I am pretty excited to try
these lists out. I think the Thunderwolf
Cavalry is really the signature unit for the army (given how expensive the
Scibor bear miniatures are, they should be).
Keep checking back to find out the further adventures of the boys in
Idea: Ferin Ironhammer
Themed Army Idea:
Keric Quicbrand's Great Company
Originally posted January
2010; revised December 2014