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The Tiger Roars
Guest Commentary: A Thousand Points of Light
Introduction <> Suggested army lists for new players

A Thousand Points of Light: Daemonhunters by Patrick Eibel
Daemonhunters are a recent and popular addition to Warhammer 40K. There are all kinds of ways to configure a Daemonhunter army; this article will focus on a “pure” Daemonhunter force will lots of Stormtroopers and Grey Knights.

Remember, this list—like all the others in this series—is meant for brand-new players or for players looking to start a new army. This list is not meant to be a “killer” list for winning tournaments or trouncing people at the local gaming shop. Rather, it is a foundation that players can build upon as they desire. 

What To Buy

  • Brother-Captain Stern: $15.00/ £9
  • Two boxes of Kasrkin Stormtrooper squads: $70.00/ £36
  • One blister of Stormtroopers w/ special weapons: $9.00/ £6
  • One Chimera: $30.00/ £18
  • One Rhino: $25.00/ £15
  • One Grey Knight squad box: $25.00/ £15
  • One Grey Knight w/ Incinerator: $8.00/ £5
  • Two blisters of Grey Knights in power armor: $18.00/ £12
  • One Space Marine Dreadnought: $35.00/ £20
Total: $235.00 or £136

All prices are from the Games Workshop website as of June 2004. Prices may vary, do not include taxes, and are meant only as a guide.

Brother Captain Stern
Above: Brother-Captain Stern, part of Pat's Star Wars-themed 
Daemonhunter army, which you can read more about

1000 point list
I have included a blister of Stormtrooper special weapons because I like the added armor-piercing capability of a meltagun. In a perfect world, you could get two meltaguns, but the plasma gun will suffice. If your opponents do not usually use tanks, you could just use the grenade launchers that come with the box and save some money. 

I am using Brother-Captain Stern as my Grand Master for this list just because I like the model. If you want a unique character, I would suggest looking the archive range or getting the Space Marine Terminator Captain and adding Inquisitorial bits (shield, purity seals, etc.). 

  • Grey knight Grand Master (145 points)
  • Stormtrooper squad Alpha: Veteran w/ power weapon and teleport homer; one w/ flamer; one w/ special weapon (see note above); seven w/ hellguns (150 points)
  • Chimera w/ multi laser, heavy bolter in hull  (85 points)
  • Stormtrooper squad Beta: as above (150 points)
  • Rhino w/ searchlight, smoke launchers, psycannon bolts (64 points)
  • Grey Knight Squad: Justicar; two Grey Knights w/ incinerators; seven Grey Knights w/ storm bolters and Nemesis force weapons (259 points)
  • Grey Knight Dreadnought w/ twin-linked lascannon, missile launcher (145 points)
Total: 998 points

Note: Let the Grey Knight squad use the Deep Strike option so that they count as Fast Attack.

Stormtroopers
Above: Pat has used old Adeptus Arbites figures for Stormtroopers

Tactics
Get your Stormtroopers into position to bring in your Grey Knights via the teleport homers. A 259-point squad is pretty expensive if it has to walk across the board, but with the Deep Strike option and comparing them to a Space Marine Assault Squad that could be over 300 points, it is a bargain. Not to mention that Grey Knights come with Nemesis force weapons, which totally rock. Be forewarned, however, that the Dreadnought is your only real anti-vehicle option, so keep it protected with terrain or other vehicles if you can. 
 

Related Pages
Introduction to the series
Other lists in this series
 

Posted June 2004. Used with permission.
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle