Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

The Tiger Roars
Guest Commentary: A Thousand Points of Light
Introduction <> Suggested army lists for new players

A Thousand Points of Light: Blood Angels by Patrick Eibel
When Codex: Blood Angels  first came out, everyone cried about how “broken” it was. Subsequent codices such as the Black Templars and Space Wolves have shown that the Blood Angels are not all that unbalanced after all, since the Blood Angels do not have “hidden” power weapons. The list presented here tries to maximize the Blood Angels’ greatest strength, the Death Company, by providing lots of squads to draw from. The lack of power weapons in this list will hinder it against other Marine armies, so you may want to drop a Scout Squad in favor of some Veteran Sergeants with power weapons (30 points each) for each Tactical Squad.

Blood Angel ChaplainDeath Company
Left: Blood Angel Chaplain. Right: Death Company member
Photos © copyright Barry Forshaw, January 2004. Used with permission.

Remember, this list—like all the others in this series—is meant for brand-new players or for players looking to start a new army. This list is not meant to be a “killer” list for winning tournaments or trouncing people at the local gaming shop. Rather, it is a foundation that players can build upon as they desire.

Blood Angel Tactical Marines
Above: Blood Angel Tactical Marines led by a Veteran Sergeant 
Photo © copyright James Rutherford, January 2004. Used with permission.

What To Buy

  • 1 Blood Angel Chaplain (w/ crozius and rosarius): $8.00/ £5
  • 2 Scout Squad boxes: $40.00/ £20
  • 2 blisters Assault Scouts (3 ea): $16.00/ £12 
  • 1 Tactical Squad box: $30.00/ £15
  • 1 Blood Claw box: $30.00/ £15
  • 1 Blood Angels Sergeant: $7.00/ £4
  • 1 Furioso Dreadnought: $40.00/ £25
  • 2 Razorbacks: $60.00/ £40
  • 1 Rhino: $25.00/ £15
  • 1 Baal Predator: $40.00/ £25
Total: $296.00 or £176

All prices are from the Games Workshop website and may vary. Prices do not include taxes and are meant only as a guide.

Blood Angel Scouts
Above: Blood Angel Scouts.
Photo © copyright James Rutherford, January 2004. Used with permission.

1000 point list
This army is pretty straightforward to assemble. The only trick is in putting together the Tactical Squads. Use eight (of the ten) Tactical Marines from the Tactical box to form the basis for both Tactical Squads. Add a Sergeant figure and flamer marine to each squad using parts from the Tactical and Blood Claw boxes. 

Death CompanyDeath Company
Above: Death Company members with jump packs and power fists
Photos © copyright Barry Forshaw, January 2004. Used with permission.

Assemble the remaining eight Blood Claws using the generic torsos and bolt pistol and close combat weapons to form the Death Company. Use the Blood Angels Sergeant for the Death Company: even if you do not use him as a Veteran Sergeant, you will want your coolest unit to have the more interesting model. Paint everything red except for the Chaplain, the Rhino and the Death Company Marines, which should be painted black. 

  • Chaplain w/ crozius arcanum and rosarius, plus variable number of Death Company w/ bolt pistol and close combat weapon and Rhino (180 points)
  • Furioso Dreadnought (95 points)
  • Tactical Squad Alpha: Sergeant w/ bolt pistol and close combat weapon; one Marine w/ flamer; four Marines w/ bolters (96 points)
  • Razorback w/ twin-linked lascannon and over-charged engine for Tactical Squad Alpha (105 points)
  • Tactical Squad Beta: As Tactical Squad Alpha (96 points)
  • Razorback as above (105 points)
  • Scout Squad Alpha: 8 Scouts w/ bolt pistol and close combat weapon (104 points)
  • Scout Squad Beta: as above (104 points)
  • Baal Predator w/ heavy bolters in the side sponsons (120 points)
Total: 1005 points

Baal Predator
Above: Baal Predator with heavy flamers in the sponsons
Photo © copyright James Rutherford, January 2004. Used with permission.

Blood Angel Tactics
The backbone of this army is the Death Company and you will want to get them into hand-to-hand as soon as possible. The Razorbacks will be on vehicle duty and the Baal on infantry control (9 shots per round is not too shabby). Remember that your transports have over-charged engines to help get you to the fight faster. Use your Scouts to help in assaults and the Tactical Squads in a true tactical role to provide fire support or assault strength as needed.

Flesheaters
Above: You can build your own Blood Angels successor chapter, like these 
way-cool Flesheaters by Mattias Persson. Check out their awesome site!
Photo © copyright Mattias Persson, January 2004. Used with permission.

Related Pages
Introduction to the series
Other lists in this series
 

Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites"

© Copyright Patrick Eibel, January 2004. Used with permission.
 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle