One might think, judging by the size and longevity of this site, that Warhammer 40K is my favorite game. It’s true that I’ve been playing 40K ever since I was introduced to the original, Rogue Trader, version in 1987. I kept playing ever since, keeping up with each edition, and I intend to keep playing for years to come.
Continue reading ““KD&D,” Part 1: A New Take on an Old Game”
In case you missed it, Games Workshop announced a few days ago that they are releasing a new version–the 9th Edition–of Warhammer 40,000. Here’s a promo video from warhammer40000.com:
I’ve been playing since 1987’s 1st Edition–aka “Rogue Trader”–and 8th has been my favorite of all the versions. So, I don’t have many complaints.
But seeing as how a new game is on its way, here are a few things (a mere seven) that I’m hoping will be changed (and it looks from the video that some definitely will be).
Continue reading “7 (not 9) Things I’d Like from 9th Edition”
For almost 20 years, my family and I have been good friends with our neighbors across the street, the Becker’s, who have two sons: Nathan (19) and Dylan (18). The “Becker Boys” are ardent video gamers, and recently got into 40K, with Nate choosing Space Marines, and Dylan picking up Space Wolves.
I’ve been teaching them to play, with demo games against Necrons, a “for-real” match against Tyranids, an Open Play vs. my Dvergar Steeljacks (proxied Adeptus Mechanicus), and a pair of Christmas-themed battles against my Dark Eldar.
Back home early from college (thanks, Corona-Chan!), Dylan wanted to get in a game a few weeks ago, so I proposed that we mask- and glove up, keep our social distance, and pit his Wolves against my proxied Chaos Daemons of Khorne.
Continue reading “Battles With the Becker Boys, Part 5”
by Kenton Kilgore
I’ve been playing 40K with my friend and fellow Jungle Guide Patrick Eibel since the game debuted in 1987. Our games are almost always very casual and fun, and we have a great time.
Often, one of us will surprise the other with a fiendish and blisteringly effective—but perfectly legal—unit, item of wargear, stratagem, formation, or combination thereof. Whereupon, the one being surprised by this power-gaming will good-naturedly ask, “Who let you do that?”
Continue reading ““Who Let You Do That?”: Prime Examples of Power-Gaming Shenanigans”
In this series, we showcase armies used by your humble Jungle Guides. By detailing how the army was collected, how the background and color schemes were developed, and how the army is used on the battlefield, we hope that this series will provide inspiration for those interested in collecting similar armies.
In the chilly dark just before dawn, Shamshir Talatra—accompanied, as always, by Panja, the Vedic Great Tyger—surveyed his army. Once again, the Scepter of Shiva, a holy relic in the form of a curved sword, had done its work well, summoning scores of the fearsome rakshasas, greater and lesser, to the material world.
Tiger-headed humanoids from Lankapura, a realm outside of time and space, the rakshasas had terrorized and preyed upon the humans of Veda ever since it was settled, before the Age of Strife. But no longer. Now, they served Shamshir.
Continue reading “Armies of the Jungle: Fearful Symmetry”
by Patrick Eibel and Kenton Kilgore
Huron Blackheart strode from the hastily constructed shanty he was using as a headquarters, and joined the Master of Executions, who was standing in the shadows of the fuel dispensary. The two made a grotesque pair, one disfigured in a long-ago explosion that left his face hideously scarred, the other encased in the skull armor of his station. They surveyed the Red Corsair warband making preparations for battle throughout the bivouac.
“It will be soon,” rasped Huron, “that our old friends the Fighting Tigers will be in the area. No doubt, they intend, like us, to use these abandoned fueling stations to supply their ships.”
The Master of Executions grunted. “The men are not ready. We are too few to wage a full battle as yet.” His voice was flat, dead, the creak of a coffin lid.
“I agree.” If the leader of the Red Corsair warband took any affront to his lieutenant’s lack of deference, he showed no concern.
A dull hum could be heard off in the distance, and Huron turned to watch as a plume of dust approached, kicked up by a rapidly moving vehicle. “That is why I have made other arrangements.” He waved to the others in the warband to let the vehicle approach.
With a loud rumble, a ramshackle bike-like vehicle skidded into the encampment. A large, green Ork disembarked, and, spewing a string of profanity, made his way to the two Red Corsair leaders.
Continue reading “Veda In the Balance Campaign, Battle #1: Old Grudges Die Hard”
Proper deployment is at least as important to winning as having a good army list is. Though I am by no means a master tactician, I will share with you what I've learned by trial and error (mostly error).
The lessons in this series won't get fancy or complex: this is basic information that new players or dumbasses like me need to know and remember to better their chances at victory.
This article was originally posted in 2015, and has been updated for 8th Edition rules.
Welcome to the second installment of this series on how to better deploy your 40K forces. Previously, I discussed best practices for placing Heavy Support units whose main strength is shooting: Space Marine Devastator Squads and Predators, Eldar Dark Reapers, Tau Broadsides, Tyranid Exocrines, etc.
Though most Heavy Support units’ primary task is the shooting of very large guns, a few units are more dedicated to close combat, or for conveying troops from one location to another. There are enough of these units to warrant their own article. Here are some examples:
Continue reading “Deployment for Dumbasses (Like Me): Heavy Support, Part 2”
Proper deployment is at least as important to winning as having a good army list is. Though I am by no means a master tactician, I will share with you what I've learned by trial and error (mostly error). The lessons in this series won't get fancy or complex: this is basic information that new players or dumbasses like me need to know and remember so as to better their chances at victory.
This article was originally posted in 2015, and has been updated for 8th Edition rules
Back in the 3rd and 4th Editions of Warhammer 40K, Heavy Support units were almost always required to be deployed first, so we’ll start this series by discussing them. And even though you are no longer forced to deploy Heavy Support first, it’s not a bad practice, as often, they are the lynchpin of one’s army. In this post, we’ll discuss “shooty” Heavy Support units.
Continue reading “Deployment for Dumbasses (Like Me): Heavy Support, Part 1”
For almost 20 years, my family and I have been good friends with our neighbors across the street, the Becker’s, who have two sons: Nathan (19) and Dylan (18). The “Becker Boys” are ardent video gamers, and last year, got into 40K, with Nate choosing Space Marines, and Dylan picking up Space Wolves.
In teaching them how to play, we did two demo games against Necrons, then a “for-real” match against my proxied-Tyranids, then a massive contest with lots of figures and vehicles on each side.
The boys went off to school in the fall and played a little bit while they were away. On Christmas break, they came back and we did a holiday-themed game.
Continue reading “Battles with the Becker Boys, Part 4”
The Jungle is turning 20 years old, and we’re celebrating! Come back every day from February 2 through February 8 for new material!
For almost 20 years, my family and I have been good friends with our neighbors across the street, the Becker’s. Our kids are close in age, and have grown up together like siblings. The two “Becker Boys”—Nathan (19) and Dylan (18)—are ardent video gamers, but haven’t been interested in 40K, despite knowing for years that I play.
“Haven’t been interested,” that is, until Nate went off to college, found some friends who are into it, and came back home raving to his little brother about how cool it is. So, in the summer of 2019, I taught them the rules, gave them tips on collecting and painting, and helped them acquire their very own armies. Nate has gone for Space Marines, while Dylan purchased 2000 points of Space Wolves from Jungle Guide Patrick Eibel.
Continue reading “Battles with the Becker Boys, Part 3”